ctrlClassName: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{GameCategory\|(arma[0123])\|New[ _]Scripting[ _]Commands[ _]List\}\}" to "{{GameCategory|$1|New Scripting Commands}}") |
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
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{{Command|Comments= | {{Command|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
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|gr1= GUI Control |GROUP1= | |gr1= GUI Control |GROUP1= | ||
| Returns the class name of a [[Control]] as it is defined in config. If you need config class of a game created [[Display]], it is stored on display itself: | | Returns the class name of a [[Control]] as it is defined in config. If you need config class of a game created [[Display]], it is stored on display itself: | ||
<code>_className <nowiki>=</nowiki> [[findDisplay]] 12 [[getVariable]] ["BIS_fnc_initDisplay_configClass", ""]; // "RscDiary"</code> |DESCRIPTION= | <code>_className <nowiki>=</nowiki> [[findDisplay]] 12 [[getVariable]] ["BIS_fnc_initDisplay_configClass", ""]; // "RscDiary"</code> |DESCRIPTION= | ||
| '''ctrlClassName''' control |SYNTAX= | | '''ctrlClassName''' control |SYNTAX= | ||
Line 25: | Line 22: | ||
} [[forEach]] ([[allControls]] ([[findDisplay]] 46)); | } [[forEach]] ([[allControls]] ([[findDisplay]] 46)); | ||
[[copyToClipboard]] (_return [[joinString]] [[endl]]);</code>|EXAMPLE1= | [[copyToClipboard]] (_return [[joinString]] [[endl]]);</code>|EXAMPLE1= | ||
| [[ctrlIDC]], [[ctrlIDD]], [[ctrlType]], [[ctrlCreate]], [[ctrlDelete]], [[ctrlModel]], [[ctrlSetModel]], [[ctrlPosition]], [[ctrlSetPosition]], [[ctrlModelScale]], [[ctrlSetModelScale]], [[ctrlModelDirAndUp]], [[ctrlSetModelDirAndUp]] |SEEALSO= | | [[ctrlIDC]], [[ctrlIDD]], [[ctrlType]], [[ctrlCreate]], [[ctrlDelete]], [[ctrlModel]], [[ctrlSetModel]], [[ctrlPosition]], [[ctrlSetPosition]], [[ctrlModelScale]], [[ctrlSetModelScale]], [[ctrlModelDirAndUp]], [[ctrlSetModelDirAndUp]] |SEEALSO= | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= | ||
}} | }} | ||
Revision as of 00:32, 17 January 2021
Description
- Description:
- Returns the class name of a Control as it is defined in config. If you need config class of a game created Display, it is stored on display itself:
_className = findDisplay 12 getVariable ["BIS_fnc_initDisplay_configClass", ""]; // "RscDiary"
- Groups:
- GUI Control
Syntax
Examples
- Example 1:
- List class names of all controls present on display 46:
_return = [] ; { _return pushBack format ["IDC: %1, className: %2", ctrlIDC _x, ctrlClassName _x]; } forEach (allControls (findDisplay 46)); copyToClipboard (_return joinString endl);
Additional Information
- See also:
- ctrlIDCctrlIDDctrlTypectrlCreatectrlDeletectrlModelctrlSetModelctrlPositionctrlSetPositionctrlModelScalectrlSetModelScalectrlModelDirAndUpctrlSetModelDirAndUp
Notes
-
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