enableFatigue: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{GameCategory\|(arma[0123])\|New[ _]Scripting[ _]Commands[ _]List\}\}" to "{{GameCategory|$1|New Scripting Commands}}") |
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
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{{Command|Comments= | {{Command|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
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|gr1= Stamina System |GROUP1= | |gr1= Stamina System |GROUP1= | ||
| Enables/Disables the person's fatigue. |DESCRIPTION= | | Enables/Disables the person's fatigue. |DESCRIPTION= | ||
| unit '''enableFatigue''' enable |SYNTAX= | | unit '''enableFatigue''' enable |SYNTAX= | ||
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|x2= <code>{ _x [[enableFatigue]] [[false]]; } [[forEach]] ([[units]] [[group]] [[player]]);</code>|EXAMPLE2= | |x2= <code>{ _x [[enableFatigue]] [[false]]; } [[forEach]] ([[units]] [[group]] [[player]]);</code>|EXAMPLE2= | ||
| [[getFatigue]], [[setFatigue]] |SEEALSO= | | [[getFatigue]], [[setFatigue]] |SEEALSO= | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= | ||
}} | }} | ||
Revision as of 01:20, 17 January 2021
Description
- Description:
- Enables/Disables the person's fatigue.
- Groups:
- Stamina System
Syntax
Examples
- Example 1:
player enableFatigue false;
- Example 2:
{ _x enableFatigue false; } forEach (units group player);
Additional Information
- See also:
- getFatiguesetFatigue
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on March 24, 2015 - 16:30 (UTC)
- Harmdhast
- When the player dies enableFatigue is set to true after the respawn
- Posted on January 27, 2016 - 19:17 (UTC)
- Pierre MGI
- To precise the note of Harmdhast, this command is not persistent (after respawn). So, in MP, you'll have to enableFatigue false, also in onPlayerRespawn.sqf or through the MP eventHandler MPRespawn.