inflamed: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Take[ _]On[ _]Helicopters(\|.*)?\]\]" to "{{GameCategory|tkoh|Scripting Commands}}") |
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{{Command|Comments= | {{Command|Comments= | ||
| ofp |Game name= | | ofp |Game name= | ||
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|gr1= Object Manipulation |GROUP1= | |gr1= Object Manipulation |GROUP1= | ||
| Checks if fireplace is inflamed (burning) or not. To check if a unit is receiving damage from fire, use [[isBurning]] command.|DESCRIPTION= | | Checks if fireplace is inflamed (burning) or not. To check if a unit is receiving damage from fire, use [[isBurning]] command.|DESCRIPTION= | ||
| '''inflamed''' fireplace |SYNTAX= | | '''inflamed''' fireplace |SYNTAX= | ||
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| [[Boolean]] |RETURNVALUE= | | [[Boolean]] |RETURNVALUE= | ||
|x1= <code>_inflamed = [[inflamed]] _fireplaceOne;</code> |EXAMPLE1= | |x1= <code>_inflamed = [[inflamed]] _fireplaceOne;</code> |EXAMPLE1= | ||
| [[inflame]], [[isBurning]] |SEEALSO= | | [[inflame]], [[isBurning]] |SEEALSO= |
Revision as of 01:40, 17 January 2021
Description
- Description:
- Checks if fireplace is inflamed (burning) or not. To check if a unit is receiving damage from fire, use isBurning command.
- Groups:
- Object Manipulation
Syntax
Examples
- Example 1:
_inflamed = inflamed _fireplaceOne;
Additional Information
Notes
-
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Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.04
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Object Manipulation
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands