landAt: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "{{since" to "{{Since") |
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
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{{Command|Comments= | {{Command|Comments= | ||
| arma1 |Game name= | | arma1 |Game name= | ||
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|gr1= Unit Control |GROUP1= | |gr1= Unit Control |GROUP1= | ||
|gr2= Roads and Airports |GROUP2= | |gr2= Roads and Airports |GROUP2= | ||
| Order an AI airplane to land at a given airport. | | Order an AI airplane to land at a given airport. | ||
'''Id''' is the number to identify which map airport you want the airplane to land at. See [[Arma: Airport IDs]] for more information. | '''Id''' is the number to identify which map airport you want the airplane to land at. See [[Arma: Airport IDs]] for more information. | ||
{{Feature|arma3 | Since Arma 3 v1.68 it is possible to also make the airplane land at a [[Dynamic_Airport_Configuration|dynamic airport]] [[object]] (e.g. aircraft carrier, makeshift runway...) – see '''Example 2'''.}} |DESCRIPTION= | {{Feature|arma3 | Since Arma 3 v1.68 it is possible to also make the airplane land at a [[Dynamic_Airport_Configuration|dynamic airport]] [[object]] (e.g. aircraft carrier, makeshift runway...) – see '''Example 2'''.}} |DESCRIPTION= | ||
| plane [[landAt]] id |SYNTAX= | | plane [[landAt]] id |SYNTAX= | ||
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|r2= [[Nothing]] |RETURNVALUE2= | |r2= [[Nothing]] |RETURNVALUE2= | ||
|x1= <code>_plane1 [[landAt]] 1;</code> |EXAMPLE1= | |x1= <code>_plane1 [[landAt]] 1;</code> |EXAMPLE1= | ||
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|x2= <code>_dynamicAirport1 = "DynamicAirport_01_F" [[createVehicle]] [[position]] [[player]]; | |x2= <code>_dynamicAirport1 = "DynamicAirport_01_F" [[createVehicle]] [[position]] [[player]]; | ||
_plane1 [[landAt]] _dynamicAirport1;</code> |EXAMPLE2= | _plane1 [[landAt]] _dynamicAirport1;</code> |EXAMPLE2= | ||
| [[Arma: Airport IDs]], [[land]], [[setAirportSide]], [[assignToAirport]], [[allAirports]] |SEEALSO= | | [[Arma: Airport IDs]], [[land]], [[setAirportSide]], [[assignToAirport]], [[allAirports]] |SEEALSO= |
Revision as of 01:44, 17 January 2021
Description
- Description:
- Order an AI airplane to land at a given airport. Id is the number to identify which map airport you want the airplane to land at. See Arma: Airport IDs for more information.
- Groups:
- Unit ControlRoads and Airports
Syntax
- Syntax:
- plane landAt id
- Parameters:
- plane: Object
- id: Number (airport index)
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- plane landAt airportObject Template:Since
- Parameters:
- plane: Object
- airportObject: Object
- Return Value:
- Nothing
Examples
- Example 1:
_plane1 landAt 1;
- Example 2:
_dynamicAirport1 = "DynamicAirport_01_F" createVehicle position player; _plane1 landAt _dynamicAirport1;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on November 8, 2014 - 22:59 (UTC)
- Tankbuster
- In Arma 3 (1.34) landAt only works for fixed-wing aircraft. Rotary-wing craft ignore this command.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.08
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Command Group: Unit Control
- Command Group: Roads and Airports
- Scripting Commands: Global Effect
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands