preloadSound: Difference between revisions

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m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]OFP[ _]Elite *(\|.*)?\]\]" to "{{GameCategory|ofpe|Scripting Commands}}")
m (Text replacement - "_{10,} " to "")
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{{Command|Comments=
{{Command|Comments=
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| arma1 |Game name=
| arma1 |Game name=
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|gr1= Sounds |GROUP1=
|gr1= Sounds |GROUP1=
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| Makes sure that a sound can start playing without any delay once it is needed. Command works in Arma 3, but might not be implemented in earlier Arma installments. |DESCRIPTION=
| Makes sure that a sound can start playing without any delay once it is needed. Command works in Arma 3, but might not be implemented in earlier Arma installments. |DESCRIPTION=
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| '''preloadSound''' soundName |SYNTAX=
| '''preloadSound''' soundName |SYNTAX=
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| [[Boolean]] |RETURNVALUE=
| [[Boolean]] |RETURNVALUE=
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|x1= <code>{
|x1= <code>{
[[waitUntil]] {[[preloadSound]] _x};
[[waitUntil]] {[[preloadSound]] _x};
} [[forEach]] [[getArray]] ([[missionConfigFile]] >> "CfgSounds" >> "sounds");</code> |EXAMPLE1=
} [[forEach]] [[getArray]] ([[missionConfigFile]] >> "CfgSounds" >> "sounds");</code> |EXAMPLE1=
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| [[preloadTitleRsc]] |SEEALSO=
| [[preloadTitleRsc]] |SEEALSO=



Revision as of 02:12, 17 January 2021

Hover & click on the images for description

Description

Description:
Makes sure that a sound can start playing without any delay once it is needed. Command works in Arma 3, but might not be implemented in earlier Arma installments.
Groups:
Sounds

Syntax

Syntax:
preloadSound soundName
Parameters:
soundName: String
Return Value:
Boolean

Examples

Example 1:
{ waitUntil {preloadSound _x}; } forEach getArray (missionConfigFile >> "CfgSounds" >> "sounds");

Additional Information

See also:
preloadTitleRsc

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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