roadAt: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{GameCategory\|(arma[0123])\|[ _]?New[ _]Scripting[ _]Commands[ _]List\}\}" to "{{GameCategory|$1|New Scripting Commands}}") |
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{{Command|Comments= | {{Command|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
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|gr1= Roads and Airports |GROUP1= | |gr1= Roads and Airports |GROUP1= | ||
| Returns a road segment containing given position, [[objNull]] otherwise. Same as [[isOnRoad]] only returns the actual road object instead of boolean. |DESCRIPTION= | | Returns a road segment containing given position, [[objNull]] otherwise. Same as [[isOnRoad]] only returns the actual road object instead of boolean. |DESCRIPTION= | ||
| '''roadAt''' position |SYNTAX= | | '''roadAt''' position |SYNTAX= | ||
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|x3= For detecting bridges, for example<code>[[getModelInfo]] ([[roadAt]] [[ASLToAGL]] [[getPosASL]] [[player]]); {{cc|["bridgesea_01_f.p3d","a3\structures_f_exp\infrastructure\bridges\bridgesea_01_f.p3d",true]}}</code>|EXAMPLE3= | |x3= For detecting bridges, for example<code>[[getModelInfo]] ([[roadAt]] [[ASLToAGL]] [[getPosASL]] [[player]]); {{cc|["bridgesea_01_f.p3d","a3\structures_f_exp\infrastructure\bridges\bridgesea_01_f.p3d",true]}}</code>|EXAMPLE3= | ||
| [[nearRoads]], [[roadsConnectedTo]], [[isOnRoad]], [[surfaceIsWater]], [[getRoadInfo]], [[nearestTerrainObjects]] |SEEALSO= | | [[nearRoads]], [[roadsConnectedTo]], [[isOnRoad]], [[surfaceIsWater]], [[getRoadInfo]], [[nearestTerrainObjects]] |SEEALSO= | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= | ||
}} | }} | ||
Revision as of 02:20, 17 January 2021
Description
- Description:
- Returns a road segment containing given position, objNull otherwise. Same as isOnRoad only returns the actual road object instead of boolean.
- Groups:
- Roads and Airports
Syntax
- Syntax:
- roadAt position
- Parameters:
- position: Object or Array in format PositionAGL (especially on bridges) or (since Arma 3 v1.99.146460) Position2D, in which case Z will be automatically deduced as the height of the road surface
- Return Value:
- Object - road segment or objNull
Examples
- Example 1:
_road = roadAt ASLToAGL getPosASL player;
- Example 2:
_isOnRoad = !isNull roadAt player;
- Example 3:
- For detecting bridges, for example
getModelInfo (roadAt ASLToAGL getPosASL player); // ["bridgesea_01_f.p3d","a3\structures_f_exp\infrastructure\bridges\bridgesea_01_f.p3d",true]
Additional Information
Notes
-
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