BIS fnc diagAnim: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl>" to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\|= " to " ") |
||
Line 18: | Line 18: | ||
| [[Nothing]]|RETURNVALUE= | | [[Nothing]]|RETURNVALUE= | ||
|x1= <code>[[call]] [[BIS_fnc_diagAnim]];</code> | |x1= <code>[[call]] [[BIS_fnc_diagAnim]];</code> | ||
|[[:Category:Function Group: Diagnostic|Diag functions]]|SEEALSO= | |[[:Category:Function Group: Diagnostic|Diag functions]]|SEEALSO= |
Revision as of 21:08, 17 January 2021
Description
- Description:
- Displays or logs animation states:
- animChanged - When action is performed (only to debug.log)
- animDone - When animation chain that was started by action is finished (only to debug.log)
- animStateChanged - Each animation state changes(debug.log + globalchat).
- Execution:
- call
- Groups:
- Diagnostic
Syntax
- Syntax:
- [target] call BIS_fnc_diagAnim
- Parameters:
- target: Object - (Optional, default player) - The unit whose animation should be logged "
- Return Value:
- Nothing
Examples
- Example 1:
call BIS_fnc_diagAnim;
Additional Information
- See also:
- Diag functions
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note