BIS fnc carrier01PosUpdate: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
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{{Function | {{Function | ||
| arma3 | | arma3 | ||
|1.00 | |1.00 | ||
|gr1= Aircraft Carrier | |gr1= Aircraft Carrier | ||
| <pre>/* | | <pre>/* | ||
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*/ | */ | ||
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> | </pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> | ||
| <!-- [] call [[BIS_fnc_Carrier01PosUpdate]]; --> | | <!-- [] call [[BIS_fnc_Carrier01PosUpdate]]; --> | ||
|p1 | |p1= | ||
| | | | ||
|x1= <code></code> | |x1= <code></code> | ||
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}} | }} |
Revision as of 22:05, 17 January 2021
Description
- Description:
/* Author: Bravo Zero One development - John_Spartan Description: - This is a sub function designed to update dynamic aircraft carriers position in EDEN editor. Carrier consists of multiple sub-objects that are linked together bnased on precise memory point positions in 3D space. Function will update initial object positions when player drggs the object in EDEN editor. Exucution: - Call from EH on the main carrier base model (blank model with momory points and reference config). Example: class Eventhandlers { init = "_this call BIS_fnc_Carrier01Init"; //main init fnc, will assemble carrier in game AttributesChanged3DEN = "_this call BIS_fnc_Carrier01EdenInit"; //function to update objects position in EDEN editor if attributes changed by player Dragged3DEN = "_this call BIS_fnc_Carrier01PosUpdate"; //function to update objects position in EDEN editor if attributes changed by player RegisteredToWorld3DEN = "_this call BIS_fnc_Carrier01EdenInit"; //initial EDEN init fnc (main init is still called) UnregisteredFromWorld3DEN = "_this call BIS_fnc_Carrier01EdenDelete"; //function to delete all carrier objects in EDEN editor }; Requirments: - An array of carrier parts/objects as a variable attached to main carrier base. This array is created by main BIS_fnc_Carrier01Init. Parameter(s): _this select 0: mode (Scalar) 0: carrier Base/object and 1: array of objects in variable in base objects namespace ["bis_carrierParts", []]; Returns: nothing Result: Aircraft Carrier's possition is updated in EDEN editor. */
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Aircraft Carrier
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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