BIS fnc VRHitpart: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\|= " to " ")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
Line 1: Line 1:
{{Function|Comments=
{{Function


| arma3 |Game name=
| arma3


|1.24|Game version=
|1.24


|gr1= VR |GROUP1=
|gr1= VR


| Initialize hit effects on VR targets.<br>
| Initialize hit effects on VR targets.<br>
<br>grey - undamaged
<br>grey - undamaged
<br>orange - damaged
<br>orange - damaged
<br>red - destroyed|DESCRIPTION=
<br>red - destroyed


| [object,time] call [[BIS_fnc_VRHitpart]] |SYNTAX=
| [object,time] call [[BIS_fnc_VRHitpart]]


|p1= object: [[Object]] - VR Object|PARAMETER1=
|p1= object: [[Object]] - VR Object
|p2= time: [[Number]] - (Optional, default 30) Delay before hit parts are returned back to default|PARAMETER2=
|p2= time: [[Number]] - (Optional, default 30) Delay before hit parts are returned back to default


| [[Nothing]]|RETURNVALUE=
| [[Nothing]]


|x1= <code>_delta = [someObject, 60] [[call]] [[BIS_fnc_VRHitpart]];</code>
|x1= <code>_delta = [someObject, 60] [[call]] [[BIS_fnc_VRHitpart]];</code>


| [[:Category:Function Group: VR|VR functions]]|SEEALSO=
| [[:Category:Function Group: VR|VR functions]]
}}
}}



Revision as of 22:19, 17 January 2021

Hover & click on the images for description

Description

Description:
Initialize hit effects on VR targets.

grey - undamaged
orange - damaged
red - destroyed
Execution:
call
Groups:
VR

Syntax

Syntax:
[object,time] call BIS_fnc_VRHitpart
Parameters:
object: Object - VR Object
time: Number - (Optional, default 30) Delay before hit parts are returned back to default
Return Value:
Nothing

Examples

Example 1:
_delta = [someObject, 60] call BIS_fnc_VRHitpart;

Additional Information

See also:
VR functions

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Bottom Section