BIS fnc animalBehaviour: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
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{{Function|Comments=
{{Function


| arma3 |Game name=
| arma3


|1.00|Game version=
|1.00


|gr1 = Ambient |GROUP1=
|gr1 = Ambient


| Animal behaviour control. Called by Animals_F\Data\Scripts\main.fsm. |DESCRIPTION=
| Animal behaviour control. Called by Animals_F\Data\Scripts\main.fsm.


| [animal] call [[BIS_fnc_animalBehaviour]] |SYNTAX=
| [animal] call [[BIS_fnc_animalBehaviour]]


|p1= animal: [[Object]] - The controlled animal|PARAMETER1=
|p1= animal: [[Object]] - The controlled animal


| [[Nothing]]|RETURNVALUE=
| [[Nothing]]


|x1= <code>[animal] [[call]] [[BIS_fnc_animalBehaviour]];</code>
|x1= <code>[animal] [[call]] [[BIS_fnc_animalBehaviour]];</code>

Revision as of 22:35, 17 January 2021

Hover & click on the images for description

Description

Description:
Animal behaviour control. Called by Animals_F\Data\Scripts\main.fsm.
Execution:
call
Groups:
Ambient

Syntax

Syntax:
[animal] call BIS_fnc_animalBehaviour
Parameters:
animal: Object - The controlled animal
Return Value:
Nothing

Examples

Example 1:
[animal] call BIS_fnc_animalBehaviour;

Additional Information

See also:
Animal BehaviourcreateAgent

Notes

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Posted on September 29, 2014 - 19:38 (UTC)
Killzone Kid
To override, add _agent setVariable ["BIS_fnc_animalBehaviour_disable", true]; right after agent creation.