BIS fnc attachToRelative: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
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{{DISPLAYTITLE:BIS_fnc_attachToRelative}}{{Function | {{DISPLAYTITLE:BIS_fnc_attachToRelative}}{{Function | ||
| arma3 | | arma3 | ||
|1.64 | |1.64 | ||
|gr1 = Object Manipulation | |gr1 = Object Manipulation | ||
|arg= local |Multiplayer Arguments= | |arg= local |Multiplayer Arguments= | ||
Line 11: | Line 11: | ||
|eff= global |Multiplayer Effects= | |eff= global |Multiplayer Effects= | ||
| Attaches object 1 to object 2, while preserving object 1 initial position and orientation against object 2 | | Attaches object 1 to object 2, while preserving object 1 initial position and orientation against object 2 | ||
| [object1, object2, visual] call '''BIS_fnc_attachToRelative''' | | [object1, object2, visual] call '''BIS_fnc_attachToRelative''' | ||
|p1= object1: [[Object]] | |p1= object1: [[Object]] | ||
|p2= object2: [[Object]] | |p2= object2: [[Object]] | ||
|p3= visual (Optional): [[Boolean]] - if [[true]] - render scope is used, [[false]] - simulation scope. Default: [[true]] | |p3= visual (Optional): [[Boolean]] - if [[true]] - render scope is used, [[false]] - simulation scope. Default: [[true]] | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1=<code>[tank, car] [[call]] [[BIS_fnc_attachToRelative]];</code> | |x1=<code>[tank, car] [[call]] [[BIS_fnc_attachToRelative]];</code> | ||
| [[BIS_fnc_weaponDirectionRelative]], [[BIS_fnc_vectorDirAndUpRelative]], [[attachTo]] | | [[BIS_fnc_weaponDirectionRelative]], [[BIS_fnc_vectorDirAndUpRelative]], [[attachTo]] | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= |
Revision as of 22:36, 17 January 2021
Description
- Description:
- Attaches object 1 to object 2, while preserving object 1 initial position and orientation against object 2
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [object1, object2, visual] call BIS_fnc_attachToRelative
- Parameters:
- object1: Object
- object2: Object
- visual (Optional): Boolean - if true - render scope is used, false - simulation scope. Default: true
- Return Value:
- Nothing
Examples
- Example 1:
[tank, car] call BIS_fnc_attachToRelative;
Additional Information
Notes
-
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