BIS fnc attachToRelative: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
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{{DISPLAYTITLE:BIS_fnc_attachToRelative}}{{Function|Comments=
{{DISPLAYTITLE:BIS_fnc_attachToRelative}}{{Function


| arma3 |Game name=
| arma3


|1.64|Game version=
|1.64


|gr1 = Object Manipulation |GROUP1=
|gr1 = Object Manipulation


|arg= local |Multiplayer Arguments=
|arg= local |Multiplayer Arguments=
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|eff= global |Multiplayer Effects=
|eff= global |Multiplayer Effects=


| Attaches object 1 to object 2, while preserving object 1 initial position and orientation against object 2|DESCRIPTION=
| Attaches object 1 to object 2, while preserving object 1 initial position and orientation against object 2


| [object1, object2, visual] call '''BIS_fnc_attachToRelative''' |SYNTAX=
| [object1, object2, visual] call '''BIS_fnc_attachToRelative'''


|p1= object1: [[Object]] |Parameter1=
|p1= object1: [[Object]]
|p2= object2: [[Object]] |Parameter2=
|p2= object2: [[Object]]


|p3= visual (Optional): [[Boolean]] - if [[true]] - render scope is used, [[false]] - simulation scope. Default: [[true]]|PARAMETER3=
|p3= visual (Optional): [[Boolean]] - if [[true]] - render scope is used, [[false]] - simulation scope. Default: [[true]]


| [[Nothing]] |RETURNVALUE=
| [[Nothing]]


|x1=<code>[tank, car] [[call]] [[BIS_fnc_attachToRelative]];</code>|EXAMPLE1=
|x1=<code>[tank, car] [[call]] [[BIS_fnc_attachToRelative]];</code>


| [[BIS_fnc_weaponDirectionRelative]], [[BIS_fnc_vectorDirAndUpRelative]], [[attachTo]] |SEEALSO=
| [[BIS_fnc_weaponDirectionRelative]], [[BIS_fnc_vectorDirAndUpRelative]], [[attachTo]]


|  |MPBEHAVIOUR=  
|  |MPBEHAVIOUR=  

Revision as of 22:36, 17 January 2021

Hover & click on the images for description

Description

Description:
Attaches object 1 to object 2, while preserving object 1 initial position and orientation against object 2
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[object1, object2, visual] call BIS_fnc_attachToRelative
Parameters:
object1: Object
object2: Object
visual (Optional): Boolean - if true - render scope is used, false - simulation scope. Default: true
Return Value:
Nothing

Examples

Example 1:
[tank, car] call BIS_fnc_attachToRelative;

Additional Information

See also:
BIS_fnc_weaponDirectionRelativeBIS_fnc_vectorDirAndUpRelativeattachTo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


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