BIS fnc bloodEffect: Difference between revisions

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{{Function|Comments=
{{Function


| arma3 |Game name=
| arma3


|1.00|Game version=
|1.00


|gr1 = Feedback |GROUP1=
|gr1 = Feedback


| Adds the bleeding effect post-processing effect to the players screen. |DESCRIPTION=
| Adds the bleeding effect post-processing effect to the players screen.


| [10] call '''BIS_fnc_bloodEffect'''; |SYNTAX=
| [10] call '''BIS_fnc_bloodEffect''';


|p1= [[Number]] - Duration in (milli?)seconds in which effect should be visible. |PARAMETER1=
|p1= [[Number]] - Duration in (milli?)seconds in which effect should be visible.


| [[Nothing]] |RETURNVALUE=
| [[Nothing]]


|x1= <code>[10] call '''BIS_fnc_bloodEffect'''; // Adds the blood effect for 10 (milli)seconds.</code>
|x1= <code>[10] call '''BIS_fnc_bloodEffect'''; // Adds the blood effect for 10 (milli)seconds.</code>


| [[BIS_fnc_indicateBleeding]] |SEEALSO=
| [[BIS_fnc_indicateBleeding]]


}}
}}

Revision as of 22:37, 17 January 2021

Hover & click on the images for description

Description

Description:
Adds the bleeding effect post-processing effect to the players screen.
Execution:
call
Groups:
Feedback

Syntax

Syntax:
[10] call BIS_fnc_bloodEffect;
Parameters:
Number - Duration in (milli?)seconds in which effect should be visible.
Return Value:
Nothing

Examples

Example 1:
[10] call BIS_fnc_bloodEffect; // Adds the blood effect for 10 (milli)seconds.

Additional Information

See also:
BIS_fnc_indicateBleeding

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


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