BIS fnc ffvUpdate: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl>" to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
||
Line 1: | Line 1: | ||
{{Function | {{Function | ||
| arma3 | | arma3 | ||
|1.34 | |1.34 | ||
|gr1 = Vehicles | |gr1 = Vehicles | ||
| Update Firing From Vehicle feature depending on condition defined in turret's config. | | Update Firing From Vehicle feature depending on condition defined in turret's config. | ||
| vehicle call [[BIS_fnc_ffvUpdate]] | | vehicle call [[BIS_fnc_ffvUpdate]] | ||
|p1= vehicle: [[Object]] | |p1= vehicle: [[Object]] | ||
| [[Nothing]] | | [[Nothing]] | ||
<!--- | <!--- | ||
Line 23: | Line 23: | ||
_vehicle [[animate]] ["Door_1",1]; | _vehicle [[animate]] ["Door_1",1]; | ||
_vehicle [[call]] [[BIS_fnc_ffvUpdate]]; | _vehicle [[call]] [[BIS_fnc_ffvUpdate]]; | ||
};</code> | };</code> | ||
| | | | ||
}} | }} | ||
Revision as of 23:01, 17 January 2021
Description
- Description:
- Update Firing From Vehicle feature depending on condition defined in turret's config.
- Execution:
- call
- Groups:
- Vehicles
Syntax
- Syntax:
- vehicle call BIS_fnc_ffvUpdate
- Parameters:
- vehicle: Object
- Return Value:
- Nothing
Examples
- Example 1:
if (local _vehicle) then { _vehicle animate ["Door_1",1]; _vehicle call BIS_fnc_ffvUpdate; };
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note