BIS fnc ffvUpdate: Difference between revisions

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m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl>" to "")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
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{{Function|Comments=
{{Function


| arma3 |Game name=
| arma3


|1.34|Game version=
|1.34


|gr1 = Vehicles |GROUP1=
|gr1 = Vehicles


| Update Firing From Vehicle feature depending on condition defined in turret's config.|Description=
| Update Firing From Vehicle feature depending on condition defined in turret's config.


| vehicle call [[BIS_fnc_ffvUpdate]] |Syntax=
| vehicle call [[BIS_fnc_ffvUpdate]]




|p1= vehicle: [[Object]]|Parameter 1=
|p1= vehicle: [[Object]]


| [[Nothing]]|Return value=
| [[Nothing]]


<!---
<!---
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  _vehicle [[animate]] ["Door_1",1];
  _vehicle [[animate]] ["Door_1",1];
  _vehicle [[call]] [[BIS_fnc_ffvUpdate]];
  _vehicle [[call]] [[BIS_fnc_ffvUpdate]];
};</code>|Example 1=
};</code>


|   |See also=
|
}}
}}



Revision as of 23:01, 17 January 2021

Hover & click on the images for description

Description

Description:
Update Firing From Vehicle feature depending on condition defined in turret's config.
Execution:
call
Groups:
Vehicles

Syntax

Syntax:
vehicle call BIS_fnc_ffvUpdate
Parameters:
vehicle: Object
Return Value:
Nothing

Examples

Example 1:
if (local _vehicle) then { _vehicle animate ["Door_1",1]; _vehicle call BIS_fnc_ffvUpdate; };

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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