BIS fnc liveFeed: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
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{{Function | {{Function | ||
| arma3 | | arma3 | ||
|1.00 | |1.00 | ||
|gr1= Live Feed | |gr1= Live Feed | ||
| Display a live feed. | | Display a live feed. | ||
<code>{{cc|Live feed display:}} | <code>{{cc|Live feed display:}} | ||
[[private]] _UAVFeedDisplay {{=}} [[uiNamespace]] [[getVariable]] "BIS_fnc_PIP_RscPIP";</code> | [[private]] _UAVFeedDisplay {{=}} [[uiNamespace]] [[getVariable]] "BIS_fnc_PIP_RscPIP";</code> | ||
| [source, target, receiver, effect] call [[BIS_fnc_liveFeed]] | | [source, target, receiver, effect] call [[BIS_fnc_liveFeed]] | ||
|p1= source: [[Object]] or [[Position]] - live feed source | |p1= source: [[Object]] or [[Position]] - live feed source | ||
|p2= target: [[Object]] or [[Position]] - live feed target | |p2= target: [[Object]] or [[Position]] - live feed target | ||
|p3= receiver: [[Object]] - player that will see the feed - if not [[local]], function will do nothing | |p3= receiver: [[Object]] - player that will see the feed - if not [[local]], function will do nothing | ||
|p4= effect: [[Number]] - (Optional, default 0) live feed effect. Can be one of: | |p4= effect: [[Number]] - (Optional, default 0) live feed effect. Can be one of: | ||
Line 23: | Line 23: | ||
* 0: normal | * 0: normal | ||
* 1: night vision | * 1: night vision | ||
* 2: thermal imaging | * 2: thermal imaging | ||
| [[Boolean]] - [[true]] if successful, [[false]] if not | | [[Boolean]] - [[true]] if successful, [[false]] if not | ||
|x1= <code>[myUAV, [[player]], [[player]], 2] [[call]] [[BIS_fnc_liveFeed]];</code> | |x1= <code>[myUAV, [[player]], [[player]], 2] [[call]] [[BIS_fnc_liveFeed]];</code> | ||
| [[BIS fnc liveFeedEffects]], [[BIS fnc liveFeedSetSource]], [[BIS fnc liveFeedSetTarget]], [[BIS fnc liveFeedTerminate]] | | [[BIS fnc liveFeedEffects]], [[BIS fnc liveFeedSetSource]], [[BIS fnc liveFeedSetTarget]], [[BIS fnc liveFeedTerminate]] | ||
}} | }} | ||
<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> |
Revision as of 23:09, 17 January 2021
Description
- Description:
- Display a live feed.
// Live feed display: private _UAVFeedDisplay = uiNamespace getVariable "BIS_fnc_PIP_RscPIP";
- Execution:
- call
- Groups:
- Live Feed
Syntax
- Syntax:
- [source, target, receiver, effect] call BIS_fnc_liveFeed
- Parameters:
- source: Object or Position - live feed source
- target: Object or Position - live feed target
- receiver: Object - player that will see the feed - if not local, function will do nothing
- effect: Number - (Optional, default 0) live feed effect. Can be one of:
- -1: reset
- 0: normal
- 1: night vision
- 2: thermal imaging
- Return Value:
- Boolean - true if successful, false if not
Examples
- Example 1:
[myUAV, player, player, 2] call BIS_fnc_liveFeed;
Additional Information
- See also:
- BIS fnc liveFeedEffectsBIS fnc liveFeedSetSourceBIS fnc liveFeedSetTargetBIS fnc liveFeedTerminate
Notes
-
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