BIS fnc moduleDamage: Difference between revisions
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{{Function | {{Function | ||
| arma3 | | arma3 | ||
|1.00 | |1.00 | ||
|gr1= Modules | |gr1= Modules | ||
| Damage given vehicles. | | Damage given vehicles. | ||
{{Informative|Regarding locality: if a hitpoint is defined,<br>{{EffArg|cmd|arg|loc}} [[setHitPointDamage]] is used. Else,<br> | {{Informative|Regarding locality: if a hitpoint is defined,<br>{{EffArg|cmd|arg|loc}} [[setHitPointDamage]] is used. Else,<br> | ||
{{EffArg|cmd|arg|glob}} [[setDamage]] is used.}} | {{EffArg|cmd|arg|glob}} [[setDamage]] is used.}} | ||
| [logic, vehicles, isActivated] call [[BIS_fnc_moduleDamage]] | | [logic, vehicles, isActivated] call [[BIS_fnc_moduleDamage]] | ||
|p1= logic: [[Object]] - the logic. Possible [[setVariable]] parameter: | |p1= logic: [[Object]] - the logic. Possible [[setVariable]] parameter: | ||
* "value": [[Number]] - (Optional, default 0) wanted damage, in range 0..1 | * "value": [[Number]] - (Optional, default 0) wanted damage, in range 0..1 | ||
* "bodypart": [[String]] - (Optional, default "0") [[setHitPointDamage]] hitpoint name | * "bodypart": [[String]] - (Optional, default "0") [[setHitPointDamage]] hitpoint name | ||
|p2= vehicles: [[Array]] of [[Object|Objects]] - list of vehicles | |p2= vehicles: [[Array]] of [[Object|Objects]] - list of vehicles | ||
|p3= isActivated: [[Boolean]] - (Optional, default [[true]]) if [[true]], the fuel is set | |p3= isActivated: [[Boolean]] - (Optional, default [[true]]) if [[true]], the fuel is set | ||
| [[Boolean]] - [[true]] when done, even if ''isActivated'' equals [[false]] | | [[Boolean]] - [[true]] when done, even if ''isActivated'' equals [[false]] | ||
|x1= <code>[myLogic, [[vehicle]] [[player]], [[true]]] [[call]] [[BIS_fnc_moduleDamage]];</code> | |x1= <code>[myLogic, [[vehicle]] [[player]], [[true]]] [[call]] [[BIS_fnc_moduleDamage]];</code> | ||
| [[setDamage]], [[setHitPointDamage]] | | [[setDamage]], [[setHitPointDamage]] | ||
}} | }} | ||
Revision as of 23:12, 17 January 2021
Description
Syntax
- Syntax:
- [logic, vehicles, isActivated] call BIS_fnc_moduleDamage
- Parameters:
- logic: Object - the logic. Possible setVariable parameter:
- "value": Number - (Optional, default 0) wanted damage, in range 0..1
- "bodypart": String - (Optional, default "0") setHitPointDamage hitpoint name
- vehicles: Array of Objects - list of vehicles
- isActivated: Boolean - (Optional, default true) if true, the fuel is set
- Return Value:
- Boolean - true when done, even if isActivated equals false
Examples
- Example 1:
[myLogic, vehicle player, true] call BIS_fnc_moduleDamage;
Additional Information
- See also:
- setDamagesetHitPointDamage
Notes
-
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