BIS fnc kbCreateDummy: Difference between revisions
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{{Function | {{Function | ||
| tkoh | | tkoh | ||
|1.00 | |1.00 | ||
|gr1 = Conversations | |gr1 = Conversations | ||
| Creates a dummy speaker (as a [[Game Logic]]). If given dummy variable has already been created, returns this one. | | Creates a dummy speaker (as a [[Game Logic]]). If given dummy variable has already been created, returns this one. | ||
| dummyVarName call [[BIS_fnc_kbCreateDummy]] | | dummyVarName call [[BIS_fnc_kbCreateDummy]] | ||
|p1= dummyVarName: [[String]] - can be anything, but if an identity from [[Description.ext#CfgIdentities|CfgIdentities]] the dummy will take this identity. | |p1= dummyVarName: [[String]] - can be anything, but if an identity from [[Description.ext#CfgIdentities|CfgIdentities]] the dummy will take this identity. | ||
| [[Object]] - dummy speaker game logic | | [[Object]] - dummy speaker game logic | ||
|x1= <code>[[private]] _dummySpeaker = "BIS_dummySpeaker" [[call]] [[BIS_fnc_kbCreateDummy]]; {{cc|_dummySpeaker {{=}}{{=}} BIS_dummySpeaker now}}</code> | |x1= <code>[[private]] _dummySpeaker = "BIS_dummySpeaker" [[call]] [[BIS_fnc_kbCreateDummy]]; {{cc|_dummySpeaker {{=}}{{=}} BIS_dummySpeaker now}}</code> | ||
|x2= <code>[[private]] _dummySpeaker = "Miller" [[call]] [[BIS_fnc_kbCreateDummy]]; {{cc|given '''Miller''' is defined in [[Description.ext#CfgIdentities|CfgIdentities]]}}</code> | |x2= <code>[[private]] _dummySpeaker = "Miller" [[call]] [[BIS_fnc_kbCreateDummy]]; {{cc|given '''Miller''' is defined in [[Description.ext#CfgIdentities|CfgIdentities]]}}</code> | ||
| [[Conversations]] | | [[Conversations]] | ||
}} | }} | ||
Revision as of 23:12, 17 January 2021
Description
- Description:
- Creates a dummy speaker (as a Game Logic). If given dummy variable has already been created, returns this one.
- Execution:
- call
- Groups:
- Conversations
Syntax
- Syntax:
- dummyVarName call BIS_fnc_kbCreateDummy
- Parameters:
- dummyVarName: String - can be anything, but if an identity from CfgIdentities the dummy will take this identity.
- Return Value:
- Object - dummy speaker game logic
Examples
- Example 1:
private _dummySpeaker = "BIS_dummySpeaker" call BIS_fnc_kbCreateDummy; // _dummySpeaker == BIS_dummySpeaker now
- Example 2:
private _dummySpeaker = "Miller" call BIS_fnc_kbCreateDummy; // given Miller is defined in CfgIdentities
Additional Information
- See also:
- Conversations
Notes
-
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