BIS fnc kbCreateDummy: Difference between revisions

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{{Function|Comments=
{{Function


| tkoh |Game name=
| tkoh


|1.00|Game version=
|1.00


|gr1 = Conversations |GROUP1=
|gr1 = Conversations


| Creates a dummy speaker (as a [[Game Logic]]). If given dummy variable has already been created, returns this one. |DESCRIPTION=
| Creates a dummy speaker (as a [[Game Logic]]). If given dummy variable has already been created, returns this one.


| dummyVarName call [[BIS_fnc_kbCreateDummy]] |SYNTAX=
| dummyVarName call [[BIS_fnc_kbCreateDummy]]


|p1= dummyVarName: [[String]] - can be anything, but if an identity from [[Description.ext#CfgIdentities|CfgIdentities]] the dummy will take this identity. |PARAMETER1=
|p1= dummyVarName: [[String]] - can be anything, but if an identity from [[Description.ext#CfgIdentities|CfgIdentities]] the dummy will take this identity.


| [[Object]] - dummy speaker game logic |RETURNVALUE=
| [[Object]] - dummy speaker game logic


|x1= <code>[[private]] _dummySpeaker = "BIS_dummySpeaker" [[call]] [[BIS_fnc_kbCreateDummy]]; {{cc|_dummySpeaker {{=}}{{=}} BIS_dummySpeaker now}}</code> |EXAMPLE1=
|x1= <code>[[private]] _dummySpeaker = "BIS_dummySpeaker" [[call]] [[BIS_fnc_kbCreateDummy]]; {{cc|_dummySpeaker {{=}}{{=}} BIS_dummySpeaker now}}</code>


|x2= <code>[[private]] _dummySpeaker = "Miller" [[call]] [[BIS_fnc_kbCreateDummy]]; {{cc|given '''Miller''' is defined in [[Description.ext#CfgIdentities|CfgIdentities]]}}</code> |EXAMPLE2=
|x2= <code>[[private]] _dummySpeaker = "Miller" [[call]] [[BIS_fnc_kbCreateDummy]]; {{cc|given '''Miller''' is defined in [[Description.ext#CfgIdentities|CfgIdentities]]}}</code>


| [[Conversations]] |SEEALSO=
| [[Conversations]]
}}
}}



Revision as of 23:12, 17 January 2021

Hover & click on the images for description

Description

Description:
Creates a dummy speaker (as a Game Logic). If given dummy variable has already been created, returns this one.
Execution:
call
Groups:
Conversations

Syntax

Syntax:
dummyVarName call BIS_fnc_kbCreateDummy
Parameters:
dummyVarName: String - can be anything, but if an identity from CfgIdentities the dummy will take this identity.
Return Value:
Object - dummy speaker game logic

Examples

Example 1:
private _dummySpeaker = "BIS_dummySpeaker" call BIS_fnc_kbCreateDummy; // _dummySpeaker == BIS_dummySpeaker now
Example 2:
private _dummySpeaker = "Miller" call BIS_fnc_kbCreateDummy; // given Miller is defined in CfgIdentities

Additional Information

See also:
Conversations

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


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