BIS fnc relScaledDist: Difference between revisions

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{{Function|Comments=
{{Function


| arma3 |Game name=
| arma3


|1.00|Game version=
|1.00


|gr1 = Geometry |GROUP1=
|gr1 = Geometry


| Exponentially inflated rational number between 0 and 1, with 1 being center and 0 being edge of the trigger. This function can be used to check where in a trigger area an object is. Is it near the border of the trigger area the number will go against 0.|Description=
| Exponentially inflated rational number between 0 and 1, with 1 being center and 0 being edge of the trigger. This function can be used to check where in a trigger area an object is. Is it near the border of the trigger area the number will go against 0.


| [referenceObject, relativeObject] call [[BIS_fnc_relScaledDist]] |Syntax=
| [referenceObject, relativeObject] call [[BIS_fnc_relScaledDist]]


|p1= referenceObject: [[Object]] |Parameter 1=
|p1= referenceObject: [[Object]]


|p2= relativeObject: [[Object]] |Parameter 2=
|p2= relativeObject: [[Object]]


| [[Number]] |Return value=
| [[Number]]


|x1= <code>[ myTrigger, [[player]] ] [[call]] [[BIS_fnc_relScaledDist]];</code> |Example 1=
|x1= <code>[ myTrigger, [[player]] ] [[call]] [[BIS_fnc_relScaledDist]];</code>


| [[distance]], [[distanceSqr]] |See also=
| [[distance]], [[distanceSqr]]
}}
}}



Revision as of 23:39, 17 January 2021

Hover & click on the images for description

Description

Description:
Exponentially inflated rational number between 0 and 1, with 1 being center and 0 being edge of the trigger. This function can be used to check where in a trigger area an object is. Is it near the border of the trigger area the number will go against 0.
Execution:
call
Groups:
Geometry

Syntax

Syntax:
[referenceObject, relativeObject] call BIS_fnc_relScaledDist
Parameters:
referenceObject: Object
relativeObject: Object
Return Value:
Number

Examples

Example 1:
[ myTrigger, player ] call BIS_fnc_relScaledDist;

Additional Information

See also:
distancedistanceSqr

Notes

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