BIS fnc objectVar: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
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{{Function|Comments=
{{Function


| arma3 |Game name=
| arma3


|1.00|Game version=
|1.00


|gr1 = Object Manipulation |GROUP1=
|gr1 = Object Manipulation


| Return a unique object variable. The variable is preserved after unit respawn. |Description=
| Return a unique object variable. The variable is preserved after unit respawn.


| [object'', varNameRoot''] call [[BIS_fnc_objectVar]] |Syntax=
| [object'', varNameRoot''] call [[BIS_fnc_objectVar]]


|p1= object: [[Object]] |Parameter 1=
|p1= object: [[Object]]


|p2= varNameRoot: [[String]] - (Optional, default "bis_o") - variable name root - a number will be added behind it |Parameter 2=
|p2= varNameRoot: [[String]] - (Optional, default "bis_o") - variable name root - a number will be added behind it


| [[String]] - generated variable name |Return value=
| [[String]] - generated variable name


|x1= <code>[[hint]] [[str]] ([[player]] [[call]] [[BIS_fnc_objectVar]]); {{codecomment|// "bis_o1"}}
|x1= <code>[[hint]] [[str]] ([[player]] [[call]] [[BIS_fnc_objectVar]]); {{codecomment|// "bis_o1"}}
[[hint]] [[str]] ([[player]] == ([[missionNamespace]] [[getVariable]] "bis_o1")); {{codecomment|// true}}</code> |Example 1=
[[hint]] [[str]] ([[player]] == ([[missionNamespace]] [[getVariable]] "bis_o1")); {{codecomment|// true}}</code>


| [[netId]], [[objectFromNetId]], [[setVariable]], [[setVehicleVarName]] |See also=
| [[netId]], [[objectFromNetId]], [[setVariable]], [[setVehicleVarName]]
}}
}}



Revision as of 23:39, 17 January 2021

Hover & click on the images for description

Description

Description:
Return a unique object variable. The variable is preserved after unit respawn.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[object, varNameRoot] call BIS_fnc_objectVar
Parameters:
object: Object
varNameRoot: String - (Optional, default "bis_o") - variable name root - a number will be added behind it
Return Value:
String - generated variable name

Examples

Example 1:
hint str (player call BIS_fnc_objectVar); // "bis_o1" hint str (player == (missionNamespace getVariable "bis_o1")); // true

Additional Information

See also:
netIdobjectFromNetIdsetVariablesetVehicleVarName

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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