BIS fnc taskCreate: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
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{{Function | {{Function | ||
| arma3 | | arma3 | ||
|1.00 | |1.00 | ||
|gr1= Tasks | |gr1= Tasks | ||
|arg= global|Multiplayer Arguments= | |arg= global|Multiplayer Arguments= | ||
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|eff= global|Multiplayer Effects= | |eff= global|Multiplayer Effects= | ||
| Create a task. {{Informative| See [[Arma 3: Task Framework]] for more information.}} | | Create a task. {{Informative| See [[Arma 3: Task Framework]] for more information.}} | ||
| [owner, taskID, description, destination, state, priority, showNotification, type, visibleIn3D] call [[BIS_fnc_taskCreate]] | | [owner, taskID, description, destination, state, priority, showNotification, type, visibleIn3D] call [[BIS_fnc_taskCreate]] | ||
|p1= '''owner''': Task owner(s) | |p1= '''owner''': Task owner(s) | ||
Line 20: | Line 20: | ||
<br>[[Group]] - set tasks of all objects in the group | <br>[[Group]] - set tasks of all objects in the group | ||
<br>[[Side]] - set tasks of all objects of the given side | <br>[[Side]] - set tasks of all objects of the given side | ||
<br>[[Array]] - collection of above types | <br>[[Array]] - collection of above types | ||
|p2= '''taskID''': | |p2= '''taskID''': | ||
<br>[[String]] - Task ID | <br>[[String]] - Task ID | ||
<br>[[Array]] - In the format of [task ID, parent task ID] | <br>[[Array]] - In the format of [task ID, parent task ID] | ||
|p3= '''description''': | |p3= '''description''': | ||
<br>[[Array]] - Task description in the format ["description", "title", "marker"] | <br>[[Array]] - Task description in the format ["description", "title", "marker"] | ||
<br>[[String]] - [[Description.ext#CfgTaskDescriptions|CfgTaskDescriptions]] class name, if empty string is used then [[Description.ext#CfgTaskDescriptions|CfgTaskDescriptions]] is searched for a class matching the tasks TaskID | <br>[[String]] - [[Description.ext#CfgTaskDescriptions|CfgTaskDescriptions]] class name, if empty string is used then [[Description.ext#CfgTaskDescriptions|CfgTaskDescriptions]] is searched for a class matching the tasks TaskID | ||
|p4= '''destination''' (Optional): Task destination | |p4= '''destination''' (Optional): Task destination | ||
<br>[[Object]] - Use [[objNull]] to set no position | <br>[[Object]] - Use [[objNull]] to set no position | ||
<br>[[Array]] - Either position in format [x,y,z], or [object,precision] as used by setSimpleTaskTarget command | <br>[[Array]] - Either position in format [x,y,z], or [object,precision] as used by setSimpleTaskTarget command | ||
|p5= '''state''' (Optional): Task state | |p5= '''state''' (Optional): Task state | ||
Line 42: | Line 42: | ||
<br>"FAILED" | <br>"FAILED" | ||
<br>"CANCELED" | <br>"CANCELED" | ||
<br>[[Boolean]] - true to set the task as current | <br>[[Boolean]] - true to set the task as current | ||
|p6= '''priority''' (Optional): [[Number]] - priority. When the current task is completed, the system selects the one with the largest priority >{{=}} 0. To avoid auto assignment of that task, give it a priority of -1. | |p6= '''priority''' (Optional): [[Number]] - priority. When the current task is completed, the system selects the one with the largest priority >{{=}} 0. To avoid auto assignment of that task, give it a priority of -1. | ||
|p7= '''showNotification''' (Optional): [[Boolean]] - true to show notification (default), false to disable it | |p7= '''showNotification''' (Optional): [[Boolean]] - true to show notification (default), false to disable it | ||
|p8= '''type''' (Optional): [[String]] - task type from CfgTaskTypes, if not defined, type "" is being used | |p8= '''type''' (Optional): [[String]] - task type from CfgTaskTypes, if not defined, type "" is being used | ||
|p9= '''visibleIn3D''' (Optional): [[Boolean]] - true to make task always visible in 3D (default: false) | |p9= '''visibleIn3D''' (Optional): [[Boolean]] - true to make task always visible in 3D (default: false) | ||
| [[Boolean]] | | [[Boolean]] | ||
|x1= <code><nowiki>[</nowiki>[[civilian]], ["task1"], ["Do this and you get a cookie", "Earn Cookie", "cookiemarker"], [0,0,0] ,1, 2, [[true]]] [[call]] [[BIS_fnc_taskCreate]];</code> | |x1= <code><nowiki>[</nowiki>[[civilian]], ["task1"], ["Do this and you get a cookie", "Earn Cookie", "cookiemarker"], [0,0,0] ,1, 2, [[true]]] [[call]] [[BIS_fnc_taskCreate]];</code> | ||
|x2= <code><nowiki>[</nowiki>[[west]], ["task2"], ["Good luck finding this cookie", "Find Cookie", "cookiemarker2"], [[objNull]], 1, 3, [[true]]] [[call]] [[BIS_fnc_taskCreate]]; {{cc|Task without a map location}}</code> | |x2= <code><nowiki>[</nowiki>[[west]], ["task2"], ["Good luck finding this cookie", "Find Cookie", "cookiemarker2"], [[objNull]], 1, 3, [[true]]] [[call]] [[BIS_fnc_taskCreate]]; {{cc|Task without a map location}}</code> | ||
|x3= <code> | |x3= <code> | ||
Line 71: | Line 71: | ||
//calling the function// | //calling the function// | ||
<nowiki>[</nowiki>[[east]], ["taskType_"], ["Setting taskType", "The simple way", "marker2"], [[objNull]], 1, 3, [[true]], "my_CfgTaskType"] [[call]] [[BIS_fnc_taskCreate]]; {{cc|Task with a custom icon}}</code> | <nowiki>[</nowiki>[[east]], ["taskType_"], ["Setting taskType", "The simple way", "marker2"], [[objNull]], 1, 3, [[true]], "my_CfgTaskType"] [[call]] [[BIS_fnc_taskCreate]]; {{cc|Task with a custom icon}}</code> | ||
| [[:Category:Function Group: Tasks|Task Functions]] [[Arma 3: Task Framework]] | | [[:Category:Function Group: Tasks|Task Functions]] [[Arma 3: Task Framework]] | ||
}} | }} | ||
Revision as of 23:46, 17 January 2021
Description
Syntax
- Syntax:
- [owner, taskID, description, destination, state, priority, showNotification, type, visibleIn3D] call BIS_fnc_taskCreate
- Parameters:
- owner: Task owner(s)
Boolean - true to set task of all playable units
Object - set task of a specific object
Group - set tasks of all objects in the group
Side - set tasks of all objects of the given side
Array - collection of above types - taskID:
String - Task ID
Array - In the format of [task ID, parent task ID] - description:
Array - Task description in the format ["description", "title", "marker"]
String - CfgTaskDescriptions class name, if empty string is used then CfgTaskDescriptions is searched for a class matching the tasks TaskID - destination (Optional): Task destination
Object - Use objNull to set no position
Array - Either position in format [x,y,z], or [object,precision] as used by setSimpleTaskTarget command - state (Optional): Task state
String - can be one of following:
"CREATED"
"ASSIGNED"
"AUTOASSIGNED" ("ASSIGNED" when no task is assigned yet, otherwise "CREATED")
"SUCCEEDED"
"FAILED"
"CANCELED"
Boolean - true to set the task as current - priority (Optional): Number - priority. When the current task is completed, the system selects the one with the largest priority >= 0. To avoid auto assignment of that task, give it a priority of -1.
- showNotification (Optional): Boolean - true to show notification (default), false to disable it
- type (Optional): String - task type from CfgTaskTypes, if not defined, type "" is being used
- visibleIn3D (Optional): Boolean - true to make task always visible in 3D (default: false)
- Return Value:
- Boolean
Examples
- Example 1:
[civilian, ["task1"], ["Do this and you get a cookie", "Earn Cookie", "cookiemarker"], [0,0,0] ,1, 2, true] call BIS_fnc_taskCreate;
- Example 2:
[west, ["task2"], ["Good luck finding this cookie", "Find Cookie", "cookiemarker2"], objNull, 1, 3, true] call BIS_fnc_taskCreate; // Task without a map location
- Example 3:
//description.ext// class CfgTaskTypes { class my_CfgTaskType { displayname = "Tank"; icon = "Tank_MCO.paa"; icon3D = "Tank_MCO.paa"; }; }; //calling the function// [east, ["taskType_"], ["Setting taskType", "The simple way", "marker2"], objNull, 1, 3, true, "my_CfgTaskType"] call BIS_fnc_taskCreate; // Task with a custom icon
Additional Information
- See also:
- Task Functions Arma 3: Task Framework
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Bottom Section
- Posted on February 2, 2018 - 13:15 (UTC)
- Lou Montana
-
You can define a CfgTaskDescriptions part in description.ext, such as:
class CfgTaskDescriptions { class myTask { title = $STR_MyTaskTitle; description = $STR_MyTaskDescription; }; };
This should allow tasks to be localised for every player in MP if created locally. You can use "myTask" as description (3rd) parameter.