BIS fnc setCuratorAttributes: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\|= * " to " ")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
Line 1: Line 1:
{{Function|Comments=
{{Function


| arma3 |Game name=
| arma3


|1.16|Game version=
|1.16


|gr1 = Curator |GROUP1=
|gr1 = Curator


| <pre>/*
| <pre>/*
Line 44: Line 44:
*/
*/


</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |DESCRIPTION=
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small>


| <!-- [] call [[BIS_fnc_setCuratorAttributes]]; --> |SYNTAX=
| <!-- [] call [[BIS_fnc_setCuratorAttributes]]; -->


|p1= |PARAMETER1=
|p1=


| |RETURNVALUE=
|


|x1= <code></code>
|x1= <code></code>


| |SEEALSO=
|


}}
}}

Revision as of 23:47, 17 January 2021

Hover & click on the images for description

Description

Description:
/*

	Description:
	Set which attributes are available for given entity  or entity type.

	Parameter(s):
		0: OBJECT - curator
		1:
			STRING - general setting for all entities of the given type, can be  "object", "player", "group', "waypoint" or "marker"
			OBJECT - setting for specific object, overrides general settings
			GROUP - setting for specific group, overrides general settings
		2: ARRAY of STRINGs - attributes
			object:
				Skill
				UnitPos
				Rank
				Damage
				Fuel
				Lock
				RespawnVehicle
				RespawnPosition
				Exec
			group:
				GroupID
				Behaviour
				Formation
			waypoint:
				Behaviour
				Formation
			marker:
				MarkerText
				MarkerColor

	Returns:
	BOOL
*/

(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
Execution:
call
Groups:
Curator

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Bottom Section