attackEnabled: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("serv...)
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
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Revision as of 00:11, 18 January 2021

Hover & click on the images for description

Description

Description:
Return whether a group's leader can issue attack commands to soldiers under his command.
Groups:
GroupsUnit Control

Syntax

Syntax:
Boolean = attackEnabled name
Parameters:
name: Object or Group
Return Value:
Boolean

Examples

Example 1:
if (not attackEnabled _soldier) then {_soldier setCombatMode "Careless"}

Additional Information

See also:
enableAttack

Notes

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Notes

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