canMove: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
| ofp | | ofp | ||
|1.00 | |1.00 | ||
|arg= global | |arg= global | ||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Returns if the given vehicle is still able to move. | | Returns if the given vehicle is still able to move. | ||
Line 13: | Line 13: | ||
* This command does not check for the amount of fuel the vehicle has, except for helicopters and airplanes. | * This command does not check for the amount of fuel the vehicle has, except for helicopters and airplanes. | ||
* A helicopter with a damaged tail rotor may return that it cannot move, where a skilled pilot could use it. | * A helicopter with a damaged tail rotor may return that it cannot move, where a skilled pilot could use it. | ||
}} | }} | ||
| [[canMove]] unitName | | [[canMove]] unitName | ||
|p1= unitName: [[Object]] | |p1= unitName: [[Object]] | ||
| [[Boolean]] - [[true]] if the vehicle is able to move, [[false]] if not | | [[Boolean]] - [[true]] if the vehicle is able to move, [[false]] if not | ||
|x1= <code>[[if]] ([[not]] [[canMove]] _tank) [[then]] | |x1= <code>[[if]] ([[not]] [[canMove]] _tank) [[then]] | ||
{ | { | ||
[[player]] [[sideChat]] "He's nailed on the ground! Now hurry!"; | [[player]] [[sideChat]] "He's nailed on the ground! Now hurry!"; | ||
};</code> | };</code> | ||
| [[canFire]], [[canStand]] | | [[canFire]], [[canStand]] | ||
}} | }} | ||
Revision as of 00:12, 18 January 2021
Description
- Description:
- Returns if the given vehicle is still able to move.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- canMove unitName
- Parameters:
- unitName: Object
- Return Value:
- Boolean - true if the vehicle is able to move, false if not
Examples
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Object Manipulation
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands