elevatePeriscope: Difference between revisions
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{{Command | {{Command | ||
|game1= arma3 | |game1= arma3 | ||
|version= 2.00 | |version= 2.00 | ||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
|gr2= Animations | |gr2= Animations | ||
|descr= Elevates periscope of a vehicle. Vehicles in Arma 3 which are compatible with this tech are Strider, remote laser designators, the robot arm on Eddie, etc. Please note that SDV submarine has a different periscope, which is just an animated selection and could be raised and lowered with [[animate]] command. | |descr= Elevates periscope of a vehicle. Vehicles in Arma 3 which are compatible with this tech are Strider, remote laser designators, the robot arm on Eddie, etc. Please note that SDV submarine has a different periscope, which is just an animated selection and could be raised and lowered with [[animate]] command. | ||
{{Informative | User can immediately override any elevation in progress by using assigned keyboard keys. To block user input use <tt>blockuser</tt> param.}} | {{Informative | User can immediately override any elevation in progress by using assigned keyboard keys. To block user input use <tt>blockuser</tt> param.}} | ||
A [[Arma_3:_Event_Handlers#PeriscopeElevationChanged | PeriscopeElevationChanged]] entity event handler is also provided. | A [[Arma_3:_Event_Handlers#PeriscopeElevationChanged | PeriscopeElevationChanged]] entity event handler is also provided. | ||
|mp= |Multiplayer Behaviour= | |mp= |Multiplayer Behaviour= | ||
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|pr= |Problems= | |pr= |Problems= | ||
|s1= vehicle [[elevatePeriscope]] [turret, elevation, speed, blockuser] | |s1= vehicle [[elevatePeriscope]] [turret, elevation, speed, blockuser] | ||
|p1= vehicle: [[Object]] - vehicle with periscope tech|Param1= | |p1= vehicle: [[Object]] - vehicle with periscope tech|Param1= | ||
|p2= [turret, elevation, speed, blockuser]: [[Array]]|Param2= | |p2= [turret, elevation, speed, blockuser]: [[Array]]|Param2= | ||
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|p6= blockuser (Optional): [[Boolean]] - [[true]] to disable user ability to control periscope with keyboard. The change is persistent unless you set it to [[false]] again.|Param6= | |p6= blockuser (Optional): [[Boolean]] - [[true]] to disable user ability to control periscope with keyboard. The change is persistent unless you set it to [[false]] again.|Param6= | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>_eddie [[elevatePeriscope]] [<nowiki/>[0], 0.75, 0.1];</code> | |x1= <code>_eddie [[elevatePeriscope]] [<nowiki/>[0], 0.75, 0.1];</code> | ||
|seealso= [[periscopeElevation]], [[animate]], [[Arma_3:_Event_Handlers#PeriscopeElevationChanged | PeriscopeElevationChanged]] | |seealso= [[periscopeElevation]], [[animate]], [[Arma_3:_Event_Handlers#PeriscopeElevationChanged | PeriscopeElevationChanged]] | ||
}} | }} | ||
Revision as of 00:36, 18 January 2021
Description
- Description:
- Elevates periscope of a vehicle. Vehicles in Arma 3 which are compatible with this tech are Strider, remote laser designators, the robot arm on Eddie, etc. Please note that SDV submarine has a different periscope, which is just an animated selection and could be raised and lowered with animate command. A PeriscopeElevationChanged entity event handler is also provided.
- Groups:
- Object ManipulationAnimations
Syntax
- Syntax:
- vehicle elevatePeriscope [turret, elevation, speed, blockuser]
- Parameters:
- vehicle: Object - vehicle with periscope tech
- [turret, elevation, speed, blockuser]: Array
- turret: Array - turret on which periscope is located
- elevation: Number - elevation range 0...1
- speed (Optional): Number or Boolean - config anim speed multiplier, 2 - twice as fast, 0.5 - twice as slow, etc. -1 - default config speed. If true is used as param, the change in elevation is almost instant.
- blockuser (Optional): Boolean - true to disable user ability to control periscope with keyboard. The change is persistent unless you set it to false again.
- Return Value:
- Nothing
Examples
- Example 1:
_eddie elevatePeriscope [[0], 0.75, 0.1];
Additional Information
Notes
-
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