enableFatigue: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
| arma3 | | arma3 | ||
|0.50 | |0.50 | ||
|arg= local | |arg= local | ||
|eff= global | |eff= global | ||
|gr1= Stamina System | |gr1= Stamina System | ||
| Enables/Disables the person's fatigue. | | Enables/Disables the person's fatigue. | ||
| unit '''enableFatigue''' enable | | unit '''enableFatigue''' enable | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
|p2= enable: [[Boolean]] | |p2= enable: [[Boolean]] | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>[[player]] [[enableFatigue]] [[false]];</code> | |x1= <code>[[player]] [[enableFatigue]] [[false]];</code> | ||
|x2= <code>{ _x [[enableFatigue]] [[false]]; } [[forEach]] ([[units]] [[group]] [[player]]);</code> | |x2= <code>{ _x [[enableFatigue]] [[false]]; } [[forEach]] ([[units]] [[group]] [[player]]);</code> | ||
| [[getFatigue]], [[setFatigue]] | | [[getFatigue]], [[setFatigue]] | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= |
Revision as of 00:38, 18 January 2021
Description
- Description:
- Enables/Disables the person's fatigue.
- Groups:
- Stamina System
Syntax
Examples
- Example 1:
player enableFatigue false;
- Example 2:
{ _x enableFatigue false; } forEach (units group player);
Additional Information
- See also:
- getFatiguesetFatigue
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on March 24, 2015 - 16:30 (UTC)
- Harmdhast
- When the player dies enableFatigue is set to true after the respawn
- Posted on January 27, 2016 - 19:17 (UTC)
- Pierre MGI
- To precise the note of Harmdhast, this command is not persistent (after respawn). So, in MP, you'll have to enableFatigue false, also in onPlayerRespawn.sqf or through the MP eventHandler MPRespawn.