getObjectType: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
| arma3 | | arma3 | ||
|1.50 | |1.50 | ||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Returns object type as a number: | | Returns object type as a number: | ||
Line 13: | Line 13: | ||
* 8 - TypeVehicle - Some entity added by game | * 8 - TypeVehicle - Some entity added by game | ||
* 16 - TypeTempVehicle - Temporary entity | * 16 - TypeTempVehicle - Temporary entity | ||
* 32 - LandDecal - Land decal | * 32 - LandDecal - Land decal | ||
| '''getObjectType''' object | | '''getObjectType''' object | ||
| p1= object: [[Object]] | | p1= object: [[Object]] | ||
| [[Number]] - Object type | | [[Number]] - Object type | ||
|x1= <code>_objType = [[getObjectType]] [[player]];</code> | |x1= <code>_objType = [[getObjectType]] [[player]];</code> | ||
|x2= <code>_objType = [[getObjectType]] [[cursorObject]];</code> | |x2= <code>_objType = [[getObjectType]] [[cursorObject]];</code> | ||
| [[getObjectFOV]], [[cursorObject]], [[cursorTarget]], [[createSimpleObject]], [[allMissionObjects]], [[setObjectViewDistance]], [[getObjectViewDistance]], [[objectParent]], [[object]] | | [[getObjectFOV]], [[cursorObject]], [[cursorTarget]], [[createSimpleObject]], [[allMissionObjects]], [[setObjectViewDistance]], [[getObjectViewDistance]], [[objectParent]], [[object]] | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= |
Revision as of 00:40, 18 January 2021
Description
- Description:
- Returns object type as a number:
- 1 - Primary - Normal object placed in Visitor, part of landscape
- 2 - Network - Road placed in Visitor, part of landscape
- 4 - Temporary - Temporary object (like tracks)
- 8 - TypeVehicle - Some entity added by game
- 16 - TypeTempVehicle - Temporary entity
- 32 - LandDecal - Land decal
- Groups:
- Object Manipulation
Syntax
Examples
- Example 1:
_objType = getObjectType player;
- Example 2:
_objType = getObjectType cursorObject;
Additional Information
- See also:
- getObjectFOVcursorObjectcursorTargetcreateSimpleObjectallMissionObjectssetObjectViewDistancegetObjectViewDistanceobjectParentobject
Notes
-
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Notes
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