getObjectType: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
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{{Command|Comments=
{{Command


| arma3|Game name=
| arma3


|1.50|Game version=
|1.50


|gr1= Object Manipulation |GROUP1=
|gr1= Object Manipulation


| Returns object type as a number:
| Returns object type as a number:
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* 8 - TypeVehicle - Some entity added by game
* 8 - TypeVehicle - Some entity added by game
* 16 - TypeTempVehicle - Temporary entity
* 16 - TypeTempVehicle - Temporary entity
* 32 - LandDecal - Land decal |DESCRIPTION=
* 32 - LandDecal - Land decal


| '''getObjectType''' object|SYNTAX=
| '''getObjectType''' object
| p1= object: [[Object]]
| p1= object: [[Object]]


| [[Number]] - Object type|RETURNVALUE=
| [[Number]] - Object type




|x1= <code>_objType = [[getObjectType]] [[player]];</code>|EXAMPLE1=
|x1= <code>_objType = [[getObjectType]] [[player]];</code>
|x2= <code>_objType = [[getObjectType]] [[cursorObject]];</code>|EXAMPLE2=
|x2= <code>_objType = [[getObjectType]] [[cursorObject]];</code>


|  [[getObjectFOV]], [[cursorObject]], [[cursorTarget]], [[createSimpleObject]], [[allMissionObjects]], [[setObjectViewDistance]], [[getObjectViewDistance]], [[objectParent]], [[object]] |SEEALSO=
|  [[getObjectFOV]], [[cursorObject]], [[cursorTarget]], [[createSimpleObject]], [[allMissionObjects]], [[setObjectViewDistance]], [[getObjectViewDistance]], [[objectParent]], [[object]]


|  |MPBEHAVIOUR=  
|  |MPBEHAVIOUR=  

Revision as of 00:40, 18 January 2021

Hover & click on the images for description

Description

Description:
Returns object type as a number:
  • 1 - Primary - Normal object placed in Visitor, part of landscape
  • 2 - Network - Road placed in Visitor, part of landscape
  • 4 - Temporary - Temporary object (like tracks)
  • 8 - TypeVehicle - Some entity added by game
  • 16 - TypeTempVehicle - Temporary entity
  • 32 - LandDecal - Land decal
Groups:
Object Manipulation

Syntax

Syntax:
getObjectType object
Parameters:
object: Object
Return Value:
Number - Object type

Examples

Example 1:
_objType = getObjectType player;
Example 2:
_objType = getObjectType cursorObject;

Additional Information

See also:
getObjectFOVcursorObjectcursorTargetcreateSimpleObjectallMissionObjectssetObjectViewDistancegetObjectViewDistanceobjectParentobject

Notes

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Only post proven facts here! Add Note

Notes

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