getPosWorldVisual: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
| arma3 | | arma3 | ||
|1.96 | |1.96 | ||
|arg= global | |arg= global | ||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
|gr2= Render Time Scope | |gr2= Render Time Scope | ||
| Returns render version of [[PositionWorld]], which is [[PositionASL]] of the model centre [0,0,0] of an object in render scope, rather than transformed [[boundingCenter]] or [[Oxygen_2_-_Manual#LandContact|LandContact]] vertices. | | Returns render version of [[PositionWorld]], which is [[PositionASL]] of the model centre [0,0,0] of an object in render scope, rather than transformed [[boundingCenter]] or [[Oxygen_2_-_Manual#LandContact|LandContact]] vertices. | ||
| [[getPosWorldVisual]] object | | [[getPosWorldVisual]] object | ||
|p1= object: [[Object]]; | |p1= object: [[Object]]; | ||
| [[Array]] - format [[PositionWorld]] in render scope | | [[Array]] - format [[PositionWorld]] in render scope | ||
|x1 = <code>_obj [[setPosWorld]] [[getPosWorldVisual]] _obj;</code> | |x1 = <code>_obj [[setPosWorld]] [[getPosWorldVisual]] _obj;</code> | ||
|x2 = <code>_groundObj [[modelToWorldVisualWorld]] [0,0,0] [[isEqualTo]] [[getPosWorldVisual]] _groundObj; //true</code> | |x2 = <code>_groundObj [[modelToWorldVisualWorld]] [0,0,0] [[isEqualTo]] [[getPosWorldVisual]] _groundObj; //true</code> | ||
|x3 = Wave height under a boat:<code>_h = ((boat [[modelToWorldVisual]] [0,0,0]) [[vectorDiff]] [[getPosWorldVisual]] boat) [[select]] 2;</code> | |x3 = Wave height under a boat:<code>_h = ((boat [[modelToWorldVisual]] [0,0,0]) [[vectorDiff]] [[getPosWorldVisual]] boat) [[select]] 2;</code> | ||
| [[getPosWorld]], [[setPosWorld]], [[visiblePosition]], [[getPosATLVisual]], [[getPosASLVisual]], [[visiblePositionASL]], [[modelToWorldVisual]], [[modelToWorldVisualWorld]] | | [[getPosWorld]], [[setPosWorld]], [[visiblePosition]], [[getPosATLVisual]], [[getPosASLVisual]], [[visiblePositionASL]], [[modelToWorldVisual]], [[modelToWorldVisualWorld]] | ||
}} | }} | ||
Revision as of 00:43, 18 January 2021
Description
- Description:
- Returns render version of PositionWorld, which is PositionASL of the model centre [0,0,0] of an object in render scope, rather than transformed boundingCenter or LandContact vertices.
- Groups:
- Object ManipulationRender Time Scope
Syntax
- Syntax:
- getPosWorldVisual object
- Parameters:
- object: Object;
- Return Value:
- Array - format PositionWorld in render scope
Examples
- Example 1:
_obj setPosWorld getPosWorldVisual _obj;
- Example 2:
_groundObj modelToWorldVisualWorld [0,0,0] isEqualTo getPosWorldVisual _groundObj; //true
- Example 3:
- Wave height under a boat:
_h = ((boat modelToWorldVisual [0,0,0]) vectorDiff getPosWorldVisual boat) select 2;
Additional Information
- See also:
- getPosWorldsetPosWorldvisiblePositiongetPosATLVisualgetPosASLVisualvisiblePositionASLmodelToWorldVisualmodelToWorldVisualWorld
Notes
-
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