groupRadio: Difference between revisions

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m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> " to "")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
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{{Command|Comments=
{{Command


| ofp |Game name=
| ofp


|1.00|Game version=
|1.00


|arg= global |Multiplayer Arguments=
|arg= global


|eff= local |Multiplayer Effects=
|eff= local


|gr1= Radio and Chat |GROUP1=
|gr1= Radio and Chat


|gr2= Sounds |GROUP2=
|gr2= Sounds


| Sends the audio message to the group radio channel. Must have assigned "ItemRadio" to send or receive the transmission. The message is defined in CfgRadio in the [[description.ext]] file or config radio protocol. The transmission will play only on the PC where command was executed. If you need the transmission to play on all computers, you have to execute it globally (see [[remoteExec]]).
| Sends the audio message to the group radio channel. Must have assigned "ItemRadio" to send or receive the transmission. The message is defined in CfgRadio in the [[description.ext]] file or config radio protocol. The transmission will play only on the PC where command was executed. If you need the transmission to play on all computers, you have to execute it globally (see [[remoteExec]]).
<br><br>Note:  When transmitting unit gets killed, transmission will be interrupted, however when receiving unit gets killed, the transmission continues to play. |DESCRIPTION=
<br><br>Note:  When transmitting unit gets killed, transmission will be interrupted, however when receiving unit gets killed, the transmission continues to play.


| unit '''groupRadio''' radioName |SYNTAX=
| unit '''groupRadio''' radioName


|p1= unit: [[Object]] - unit to transmit |PARAMETER1=
|p1= unit: [[Object]] - unit to transmit


|p2= radioName: [[String]] - class name from CfgRadio |PARAMETER2=
|p2= radioName: [[String]] - class name from CfgRadio


|p3= |PARAMETER3=  
|p3=


| [[Nothing]] |RETURNVALUE=
| [[Nothing]]
   
   
|x1= <code>_soldierOne [[groupRadio]] "messageOne";</code> |EXAMPLE1=
|x1= <code>_soldierOne [[groupRadio]] "messageOne";</code>
|x2= <code>[[player]] [[groupRadio]] [[configName]] [[selectRandom]] ("true" [[configClasses]] ([[configFile]] >> "CfgRadio"));</code> |EXAMPLE2=
|x2= <code>[[player]] [[groupRadio]] [[configName]] [[selectRandom]] ("true" [[configClasses]] ([[configFile]] >> "CfgRadio"));</code>


| [[sideRadio]], [[groupChat]], [[customRadio]], [[vehicleRadio]], [[globalRadio]], [[directSay]], [[commandRadio]] |SEEALSO=
| [[sideRadio]], [[groupChat]], [[customRadio]], [[vehicleRadio]], [[globalRadio]], [[directSay]], [[commandRadio]]


}}
}}

Revision as of 00:43, 18 January 2021

Hover & click on the images for description

Description

Description:
Sends the audio message to the group radio channel. Must have assigned "ItemRadio" to send or receive the transmission. The message is defined in CfgRadio in the description.ext file or config radio protocol. The transmission will play only on the PC where command was executed. If you need the transmission to play on all computers, you have to execute it globally (see remoteExec).

Note: When transmitting unit gets killed, transmission will be interrupted, however when receiving unit gets killed, the transmission continues to play.
Groups:
Radio and ChatSounds

Syntax

Syntax:
unit groupRadio radioName
Parameters:
unit: Object - unit to transmit
radioName: String - class name from CfgRadio
Return Value:
Nothing

Examples

Example 1:
_soldierOne groupRadio "messageOne";
Example 2:
player groupRadio configName selectRandom ("true" configClasses (configFile >> "CfgRadio"));

Additional Information

See also:
sideRadiogroupChatcustomRadiovehicleRadioglobalRadiodirectSaycommandRadio

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Bottom Section

Posted on December 3, 2016 - 21:34 (UTC)
Killzone Kid
To transmit user custom sounds (see Multiplayer_Custom_Sounds_Tutorial), prefix the full filename including file extension with #. For example if there is a custom user sound file called MySound.ogg, to play it on the radio use: player groupRadio "#MySound.ogg";