configClasses

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Introduced with Arma 3 version 1.24
  

Click on the images for descriptions

Introduced in

Game:
Arma 3
Version:
1.24

Description

Description:
Returns an array of config entries which meet criteria in condition code. Command iterates through all available config sub classes of the given config class. Current looked at config is stored in _x variable (similar to alternative count command implementation). Condition has to return true in order for the looked at config to be added to the resulting array. Slightly faster than configProperties, but doesn't account for config properties or inherited entries.

warning.png The condition code passed to configClasses should only be used for simple filter expressions and nothing more

Syntax

Syntax:
condition configClasses config
Parameters:
condition: String
config: Config
Return Value:
Array - Array of Configs

Examples

Example 1:
collect all CfgVehicles configs: _configs = "true" configClasses (configFile >> "CfgVehicles");
Example 2:
Return all classes that can transport 10 and more soldiers: _transporters = "getNumber (_x >> 'transportSoldier') >= 10" configClasses (configFile >> "CfgVehicles");
Example 3:
Return all classes that inherit from 'RscText': hint str ("inheritsFrom _x == (configFile >> 'RscText')" configClasses configFile);

Additional Information

Multiplayer:
-
See also:
ConfigconfigFilemissionConfigFileconfigPropertiesconfigHierarchy

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on oct 19, 2014 - 12:24
Iceman77
A fantastic way to filter stuff. eg; Create an array of west vehicles and spawn then in front of the player in rows of 5 private ["_cfgArray","_xPos","_yPos","_veh"]; _cfgArray = "( (getNumber (_x >> 'scope') >= 2) && {getNumber (_x >> 'side') == 1 && {getText (_x >> 'vehicleClass') in ['Armored', 'Car', 'Air'] } } )" configClasses (configFile >> "CfgVehicles"); _xPos = 0; _yPos = 0; { _yPos = _yPos + 20; _veh = createVehicle [ ( configName _x ), player modelToWorld [_xPos, _yPos, 0], [], 0, "None"]; if (_yPos >= 100) then { _yPos = 0; _xPos = _xPos + 20; }; } forEach _cfgArray;

Bottom Section

Posted on May 28, 2016 - 20:28 (UTC)
Benargee
configClasses does not account for inherited subclasses, use configProperties with isClass filter instead configProperties [_config, "isClass _x", true];
Posted on May 28, 2017 - 09:18 (UTC)
IT07
this will get a list of ALL locations on the currently loaded world ( "true" configClasses ( configFile >> "CfgWorlds" >> worldName >> "names" ) ) apply { // change each config entry into a location nearestLocation [ getArray ( _x >> "position" ), getText ( _x >> "type" ) ] };