landAt: Difference between revisions
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m (Text replacement - "\[\[Category:[cC]ommand[_ ][gG]roup:[_ ][^|]+\|\{*uc:{{PAGENAME}*]\]" to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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Line 1: | Line 1: | ||
{{Command | {{Command | ||
| arma1 | | arma1 | ||
|1.08 | |1.08 | ||
|arg= local | |arg= local | ||
|eff= global | |eff= global | ||
|gr1= Unit Control | |gr1= Unit Control | ||
|gr2= Roads and Airports | |gr2= Roads and Airports | ||
| Order an AI airplane to land at a given airport. | | Order an AI airplane to land at a given airport. | ||
'''Id''' is the number to identify which map airport you want the airplane to land at. See [[Arma: Airport IDs]] for more information. | '''Id''' is the number to identify which map airport you want the airplane to land at. See [[Arma: Airport IDs]] for more information. | ||
{{Feature|arma3 | Since Arma 3 v1.68 it is possible to also make the airplane land at a [[Dynamic_Airport_Configuration|dynamic airport]] [[object]] (e.g. aircraft carrier, makeshift runway...) – see '''Example 2'''.}} | {{Feature|arma3 | Since Arma 3 v1.68 it is possible to also make the airplane land at a [[Dynamic_Airport_Configuration|dynamic airport]] [[object]] (e.g. aircraft carrier, makeshift runway...) – see '''Example 2'''.}} | ||
| plane [[landAt]] id | | plane [[landAt]] id | ||
|p1= plane: [[Object]] | |p1= plane: [[Object]] | ||
|p2= id: [[Number]] ([[Arma: Airport IDs|airport index]]) | |p2= id: [[Number]] ([[Arma: Airport IDs|airport index]]) | ||
| [[Nothing]] | | [[Nothing]] | ||
|s2= plane [[landAt]] airportObject {{Since|arma3|1.68|y}} | |s2= plane [[landAt]] airportObject {{Since|arma3|1.68|y}} | ||
|p21= plane: [[Object]] |PARAMETER21= | |p21= plane: [[Object]] |PARAMETER21= | ||
Line 27: | Line 27: | ||
|p22= airportObject: [[Object]]|PARAMETER22= | |p22= airportObject: [[Object]]|PARAMETER22= | ||
|r2= [[Nothing]] | |r2= [[Nothing]] | ||
|x1= <code>_plane1 [[landAt]] 1;</code> | |x1= <code>_plane1 [[landAt]] 1;</code> | ||
|x2= <code>_dynamicAirport1 = "DynamicAirport_01_F" [[createVehicle]] [[position]] [[player]]; | |x2= <code>_dynamicAirport1 = "DynamicAirport_01_F" [[createVehicle]] [[position]] [[player]]; | ||
_plane1 [[landAt]] _dynamicAirport1;</code> | _plane1 [[landAt]] _dynamicAirport1;</code> | ||
| [[Arma: Airport IDs]], [[land]], [[setAirportSide]], [[assignToAirport]], [[allAirports]] | | [[Arma: Airport IDs]], [[land]], [[setAirportSide]], [[assignToAirport]], [[allAirports]] | ||
}} | }} | ||
Revision as of 00:59, 18 January 2021
Description
- Description:
- Order an AI airplane to land at a given airport. Id is the number to identify which map airport you want the airplane to land at. See Arma: Airport IDs for more information.
- Groups:
- Unit ControlRoads and Airports
Syntax
- Syntax:
- plane landAt id
- Parameters:
- plane: Object
- id: Number (airport index)
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- plane landAt airportObject Template:Since
- Parameters:
- plane: Object
- airportObject: Object
- Return Value:
- Nothing
Examples
- Example 1:
_plane1 landAt 1;
- Example 2:
_dynamicAirport1 = "DynamicAirport_01_F" createVehicle position player; _plane1 landAt _dynamicAirport1;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on November 8, 2014 - 22:59 (UTC)
- Tankbuster
- In Arma 3 (1.34) landAt only works for fixed-wing aircraft. Rotary-wing craft ignore this command.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.08
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Command Group: Unit Control
- Command Group: Roads and Airports
- Scripting Commands: Global Effect
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands