landAt: Difference between revisions

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m (Text replacement - "\[\[Category:[cC]ommand[_ ][gG]roup:[_ ][^|]+\|\{*uc:{{PAGENAME}*]\]" to "")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
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{{Command|Comments=
{{Command


| arma1 |Game name=
| arma1
|1.08|Game version=
|1.08
|arg= local|Multiplayer Arguments=
|arg= local
|eff= global|Multiplayer Effects=
|eff= global


|gr1= Unit Control |GROUP1=
|gr1= Unit Control
|gr2= Roads and Airports |GROUP2=
|gr2= Roads and Airports


| Order an AI airplane to land at a given airport.
| Order an AI airplane to land at a given airport.
'''Id''' is the number to identify which map airport you want the airplane to land at. See [[Arma: Airport IDs]] for more information.
'''Id''' is the number to identify which map airport you want the airplane to land at. See [[Arma: Airport IDs]] for more information.
{{Feature|arma3 | Since Arma 3 v1.68 it is possible to also make the airplane land at a [[Dynamic_Airport_Configuration|dynamic airport]] [[object]] (e.g. aircraft carrier, makeshift runway...) – see '''Example 2'''.}} |DESCRIPTION=
{{Feature|arma3 | Since Arma 3 v1.68 it is possible to also make the airplane land at a [[Dynamic_Airport_Configuration|dynamic airport]] [[object]] (e.g. aircraft carrier, makeshift runway...) – see '''Example 2'''.}}


| plane [[landAt]] id |SYNTAX=
| plane [[landAt]] id


|p1= plane: [[Object]] |PARAMETER1=
|p1= plane: [[Object]]


|p2= id: [[Number]] ([[Arma: Airport IDs|airport index]]) |PARAMETER2=
|p2= id: [[Number]] ([[Arma: Airport IDs|airport index]])


| [[Nothing]] |RETURNVALUE=
| [[Nothing]]


|s2= plane [[landAt]] airportObject {{Since|arma3|1.68|y}} |SYNTAX2=
|s2= plane [[landAt]] airportObject {{Since|arma3|1.68|y}}


|p21= plane: [[Object]] |PARAMETER21=
|p21= plane: [[Object]] |PARAMETER21=
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|p22= airportObject: [[Object]]|PARAMETER22=
|p22= airportObject: [[Object]]|PARAMETER22=


|r2= [[Nothing]] |RETURNVALUE2=
|r2= [[Nothing]]
   
   
|x1= <code>_plane1 [[landAt]] 1;</code> |EXAMPLE1=
|x1= <code>_plane1 [[landAt]] 1;</code>


|x2= <code>_dynamicAirport1 = "DynamicAirport_01_F" [[createVehicle]] [[position]] [[player]];
|x2= <code>_dynamicAirport1 = "DynamicAirport_01_F" [[createVehicle]] [[position]] [[player]];
_plane1 [[landAt]] _dynamicAirport1;</code> |EXAMPLE2=
_plane1 [[landAt]] _dynamicAirport1;</code>


| [[Arma: Airport IDs]], [[land]], [[setAirportSide]], [[assignToAirport]], [[allAirports]] |SEEALSO=
| [[Arma: Airport IDs]], [[land]], [[setAirportSide]], [[assignToAirport]], [[allAirports]]
}}
}}



Revision as of 00:59, 18 January 2021

Hover & click on the images for description

Description

Description:
Order an AI airplane to land at a given airport. Id is the number to identify which map airport you want the airplane to land at. See Arma: Airport IDs for more information.
Arma 3
Since Arma 3 v1.68 it is possible to also make the airplane land at a dynamic airport object (e.g. aircraft carrier, makeshift runway...) – see Example 2.
Groups:
Unit ControlRoads and Airports

Syntax

Syntax:
plane landAt id
Parameters:
plane: Object
id: Number (airport index)
Return Value:
Nothing

Alternative Syntax

Syntax:
plane landAt airportObject Template:Since
Parameters:
plane: Object
airportObject: Object
Return Value:
Nothing

Examples

Example 1:
_plane1 landAt 1;
Example 2:
_dynamicAirport1 = "DynamicAirport_01_F" createVehicle position player; _plane1 landAt _dynamicAirport1;

Additional Information

See also:
Arma: Airport IDslandsetAirportSideassignToAirportallAirports

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on November 8, 2014 - 22:59 (UTC)
Tankbuster
In Arma 3 (1.34) landAt only works for fixed-wing aircraft. Rotary-wing craft ignore this command.

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