BIN fnc saveIDWMap: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
m (Text replacement - "<h3 style="display:none">Bottom Section</h3> " to "")
Line 38: Line 38:




<h3 style="display:none">Bottom Section</h3>


[[Category:Functions|{{uc:saveIDWMap}}]]
[[Category:Functions|{{uc:saveIDWMap}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:saveIDWMap}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:saveIDWMap}}]]

Revision as of 01:25, 18 January 2021

Hover & click on the images for description

Description

Description:
/*
		Killzone_Kid

	Description:
		Saves IDWMap data into global variable 'BIN_fnc_IDWMap_saveData' so that it can be serialised and then loaded from game save when needed

	Parameter(s):
		NONE

	Returns:
		BOOL - true on success
		
	Example:
		call BIN_fnc_saveIDWMap
*/

(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
enoch icon ca.png
This content is exclusive to the Arma 3 Contact Expansion.
Execution:
call
Groups:
IDWMap

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note