removeAllWeapons: Difference between revisions
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m (Text replacement - "\[\[Category:[cC]ommand[_ ][gG]roup:[_ ][^|]+\|\{*uc:{{PAGENAME}*]\]" to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
| ofp | | ofp | ||
|1.00 | |1.00 | ||
|eff= global | |eff= global | ||
|arg= local | |arg= local | ||
|gr1= Unit Inventory | |gr1= Unit Inventory | ||
| Removes all weapons and magazines from the given unit. Does not remove map, compass, radio. You can use <tt>unitname [[removeWeapon]] "itemMap";</tt> | | Removes all weapons and magazines from the given unit. Does not remove map, compass, radio. You can use <tt>unitname [[removeWeapon]] "itemMap";</tt> | ||
for example. Doesn't quite work with vehicles. If you need to remove all weapons from a vehicle, remove each weapon individually: | for example. Doesn't quite work with vehicles. If you need to remove all weapons from a vehicle, remove each weapon individually: | ||
<tt>{tank [[removeWeapon]] _x} [[forEach]] [[weapons]] tank;</tt> | <tt>{tank [[removeWeapon]] _x} [[forEach]] [[weapons]] tank;</tt> | ||
| | | '''removeAllWeapons''' unitName | ||
| [[Nothing]] | |p1= unitName: [[Object]] | ||
| [[Nothing]] | |||
|x1= <code>[[removeAllWeapons]] [[player]];</code> | |x1= <code>[[removeAllWeapons]] [[player]];</code> | ||
| [[removeWeapon]], [[setVehicleAmmo]], [[clearWeaponCargo]], [[clearMagazineCargo]], [[removeAllItems]], [[removeBackpack]] | | [[removeWeapon]], [[setVehicleAmmo]], [[clearWeaponCargo]], [[clearMagazineCargo]], [[removeAllItems]], [[removeBackpack]] | ||
}} | }} |
Revision as of 01:26, 18 January 2021
Description
- Description:
- Removes all weapons and magazines from the given unit. Does not remove map, compass, radio. You can use unitname removeWeapon "itemMap"; for example. Doesn't quite work with vehicles. If you need to remove all weapons from a vehicle, remove each weapon individually: {tank removeWeapon _x} forEach weapons tank;
- Groups:
- Unit Inventory
Syntax
Examples
- Example 1:
removeAllWeapons player;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Unit Inventory
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands