or: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
||
Line 1: | Line 1: | ||
{{Command | {{Command | ||
| ofp | | ofp | ||
|1.00 | |1.00 | ||
|gr1= Math | |gr1= Math | ||
|gr2= Variables | |gr2= Variables | ||
| Returns [[true]] if one or both conditions are [[true]]. In case of the alternative syntax, [http://en.wikipedia.org/wiki/Lazy_evaluation#Control_structures lazy evaluation] is used (if left operand is [[true]], evaluation of the right side is skipped completely). | | Returns [[true]] if one or both conditions are [[true]]. In case of the alternative syntax, [http://en.wikipedia.org/wiki/Lazy_evaluation#Control_structures lazy evaluation] is used (if left operand is [[true]], evaluation of the right side is skipped completely). | ||
{{Informative | Identical to [[a or b|a || b]].}} | {{Informative | Identical to [[a or b|a || b]].}} | ||
| a [[or]] b | | a [[or]] b | ||
|p1= a: [[Boolean]] - test condition or variable | |p1= a: [[Boolean]] - test condition or variable | ||
|p2= b: [[Boolean]] - test condition or variable | |p2= b: [[Boolean]] - test condition or variable | ||
| [[Boolean]] | | [[Boolean]] | ||
|s2= a [[or]] b {{Since|arma2oa|1.62|y}} | |s2= a [[or]] b {{Since|arma2oa|1.62|y}} | ||
|p21= a: [[Boolean]] - test condition or variable |PARAMETER21= | |p21= a: [[Boolean]] - test condition or variable |PARAMETER21= | ||
Line 27: | Line 27: | ||
|p22= b: [[Code]] - code that returns [[Boolean]]; it is not evaluated if ''a'' returns [[true]] |PARAMETER22= | |p22= b: [[Code]] - code that returns [[Boolean]]; it is not evaluated if ''a'' returns [[true]] |PARAMETER22= | ||
|r2= [[Boolean]] | |r2= [[Boolean]] | ||
|x1= <code>[[if]] (_obj1 [[or]] (_enemycount [[==]] 0) [[or]] ([[not]] [[alive]] _enemyGeneral)) [[then]] { [[hint]] "you win !"; };</code> | |x1= <code>[[if]] (_obj1 [[or]] (_enemycount [[==]] 0) [[or]] ([[not]] [[alive]] _enemyGeneral)) [[then]] { [[hint]] "you win !"; };</code> | ||
|x2= <code>{{cc|without lazy evaluation, [[select]] would throw an error in the event of an empty array}} | |x2= <code>{{cc|without lazy evaluation, [[select]] would throw an error in the event of an empty array}} | ||
Line 35: | Line 35: | ||
{ | { | ||
[[hint]] "It works!"; | [[hint]] "It works!"; | ||
};</code> | };</code> | ||
| [[a or b|a || b]], [[and]], [[Operators]] | | [[a or b|a || b]], [[and]], [[Operators]] | ||
}} | }} | ||
Revision as of 01:38, 18 January 2021
Description
- Description:
- Returns true if one or both conditions are true. In case of the alternative syntax, lazy evaluation is used (if left operand is true, evaluation of the right side is skipped completely).
- Groups:
- MathVariables
Syntax
- Syntax:
- a or b
- Parameters:
- a: Boolean - test condition or variable
- b: Boolean - test condition or variable
- Return Value:
- Boolean
Alternative Syntax
- Syntax:
- a or b Template:Since
- Parameters:
- a: Boolean - test condition or variable
- b: Code - code that returns Boolean; it is not evaluated if a returns true
- Return Value:
- Boolean
Examples
- Example 1:
if (_obj1 or (_enemycount == 0) or (not alive _enemyGeneral)) then { hint "you win !"; };
- Example 2:
// without lazy evaluation, select would throw an error in the event of an empty array if ((count _array == 0) or { (_array select 0) != player }) then { hint "It works!"; };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Math
- Command Group: Variables
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands