allCurators: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("serv...)
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|M...)
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| [[allGroups]], [[allDead]], [[playableUnits]], [[switchableUnits]], [[vehicles]], [[allUnitsUAV]], [[allSites]]
| [[allGroups]], [[allDead]], [[playableUnits]], [[switchableUnits]], [[vehicles]], [[allUnitsUAV]], [[allSites]]


| |MPBEHAVIOUR=
|
}}
}}



Revision as of 10:24, 18 January 2021

Hover & click on the images for description

Description

Description:
Returns list of all curator logic units, not the units assigned to the logic.
Groups:
CuratorObject Detection

Syntax

Syntax:
allCurators
Return Value:
Array

Examples

Example 1:
_allCuratorLogics = allCurators;

Additional Information

See also:
allGroupsallDeadplayableUnitsswitchableUnitsvehiclesallUnitsUAVallSites

Notes

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Only post proven facts here! Add Note

Notes