assignAsTurret: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("serv...)
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|M...)
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| [[assignAsCargo]], [[assignAsDriver]], [[assignAsCommander]], [[assignAsGunner]], [[assignAsTurret]], [[assignAsCargoIndex]], [[assignedVehicleRole]], [[unassignVehicle]], [[turretUnit]], [[moveInTurret]]
| [[assignAsCargo]], [[assignAsDriver]], [[assignAsCommander]], [[assignAsGunner]], [[assignAsTurret]], [[assignAsCargoIndex]], [[assignedVehicleRole]], [[unassignVehicle]], [[turretUnit]], [[moveInTurret]]


| |MPBEHAVIOUR=
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Revision as of 10:25, 18 January 2021

Hover & click on the images for description

Description

Description:
Assigns the soldier to turret.
Groups:
Turrets

Syntax

Syntax:
unit assignAsTurret [vehicle, [turretPath]]
Parameters:
unit: Object
[vehicle, turretPath]: Array
vehicle: Object
[turretPath]: Array - Array of numbers.
Return Value:
Nothing

Examples

Example 1:
player assignAsTurret [BIS_vehicle, [0,1] ];

Additional Information

See also:
assignAsCargoassignAsDriverassignAsCommanderassignAsGunnerassignAsTurretassignAsCargoIndexassignedVehicleRoleunassignVehicleturretUnitmoveInTurret

Notes

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Notes

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