doorPhase: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|M...)
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| [[animateDoor]], [[setFaceAnimation]], [[animate]], [[animationPhase]], [[animateSource]], [[animationSourcePhase]], [[animationNames]]
| [[animateDoor]], [[setFaceAnimation]], [[animate]], [[animationPhase]], [[animateSource]], [[animationSourcePhase]], [[animationNames]]


| |MPBEHAVIOUR=
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Revision as of 10:29, 18 January 2021

Hover & click on the images for description

Description

Description:
Return animation phase of door on vehicle.
Groups:
Animations

Syntax

Syntax:
object doorPhase door
Parameters:
object: Object
door: String
Return Value:
Number

Examples

Example 1:
_phase = heli doorPhase "door_L";

Additional Information

See also:
animateDoorsetFaceAnimationanimateanimationPhaseanimateSourceanimationSourcePhaseanimationNames

Notes

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Notes

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