setDetailMapBlendPars: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...)
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{{Command|Comments=
{{Command


| arma3 |Game name=
| arma3


|1.02|Game version=
|1.02
|eff= local |Multiplayer Effects=
|eff= local


|gr1= System |GROUP1=
|gr1= System


| Sets the detail texture map blend pars. Allows for smooth transition between detailed and undetailed terrain texture at distance. If noDetail &gt; fullDetail, the texture detail will incur smooth transition in the area between the thresholds. If noDetail &lt;<nowiki>=</nowiki> fullDetail there will be obvious visible edge between texture detail changes at fullDetail distance. |DESCRIPTION=
| Sets the detail texture map blend pars. Allows for smooth transition between detailed and undetailed terrain texture at distance. If noDetail &gt; fullDetail, the texture detail will incur smooth transition in the area between the thresholds. If noDetail &lt;<nowiki>=</nowiki> fullDetail there will be obvious visible edge between texture detail changes at fullDetail distance.


| '''setDetailMapBlendPars''' [fullDetail, noDetail] |SYNTAX=
| '''setDetailMapBlendPars''' [fullDetail, noDetail]


|p1= [fullDetail, noDetail]: [[Array]] |PARAMETER1=
|p1= [fullDetail, noDetail]: [[Array]]


|p2= fullDetail: [[Number]] - threshold distance in metres up to which the terrain will have full texture detail |PARAMETER2=
|p2= fullDetail: [[Number]] - threshold distance in metres up to which the terrain will have full texture detail


|p3= noDetail: [[Number]] - threshold distance in metres after which the texture detail will be switched off |PARAMETER3=
|p3= noDetail: [[Number]] - threshold distance in metres after which the texture detail will be switched off


| [[Nothing]] |RETURNVALUE=
| [[Nothing]]




|x1= <code>[[setDetailMapBlendPars]] [20, 50];</code>|EXAMPLE1=
|x1= <code>[[setDetailMapBlendPars]] [20, 50];</code>
|x2= <code>[[setDetailMapBlendPars]] ([[if]] ([[currentWeapon]] [[player]] [[in]] [
|x2= <code>[[setDetailMapBlendPars]] ([[if]] ([[currentWeapon]] [[player]] [[in]] [
"Binocular",
"Binocular",
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{[20,50]}
{[20,50]}
]);
]);
</code>|EXAMPLE2=
</code>
|x3= Reset to default: <code>[[setDetailMapBlendPars]] [-1, -1];</code>|EXAMPLE3=
|x3= Reset to default: <code>[[setDetailMapBlendPars]] [-1, -1];</code>




|[[setViewDistance]], [[viewDistance]], [[setTerrainGrid]], [[getObjectViewDistance]], [[setObjectViewDistance]] |SEEALSO=
|[[setViewDistance]], [[viewDistance]], [[setTerrainGrid]], [[getObjectViewDistance]], [[setObjectViewDistance]]


| |MPBEHAVIOUR=
|
}}
}}



Revision as of 11:12, 18 January 2021

Hover & click on the images for description

Description

Description:
Sets the detail texture map blend pars. Allows for smooth transition between detailed and undetailed terrain texture at distance. If noDetail > fullDetail, the texture detail will incur smooth transition in the area between the thresholds. If noDetail <= fullDetail there will be obvious visible edge between texture detail changes at fullDetail distance.
Groups:
System

Syntax

Syntax:
setDetailMapBlendPars [fullDetail, noDetail]
Parameters:
[fullDetail, noDetail]: Array
fullDetail: Number - threshold distance in metres up to which the terrain will have full texture detail
noDetail: Number - threshold distance in metres after which the texture detail will be switched off
Return Value:
Nothing

Examples

Example 1:
setDetailMapBlendPars [20, 50];
Example 2:
setDetailMapBlendPars (if (currentWeapon player in [ "Binocular", "Rangefinder", "Laserdesignator" ]) then [ {[300,600]}, {[20,50]} ]);
Example 3:
Reset to default: setDetailMapBlendPars [-1, -1];

Additional Information

See also:
setViewDistanceviewDistancesetTerrainGridgetObjectViewDistancesetObjectViewDistance

Notes

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