BIS fnc bitflagsCheck: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|Multiplayer Effects( \("local" or "gl...)
m (Text replacement - "(\| )+\}\}" to "}}")
Line 34: Line 34:
| [[BIS fnc bitflagsFlip]], [[BIS fnc bitflagsSet]], [[BIS fnc bitflagsToArray]], [[BIS fnc bitflagsUnset]]
| [[BIS fnc bitflagsFlip]], [[BIS fnc bitflagsSet]], [[BIS fnc bitflagsToArray]], [[BIS fnc bitflagsUnset]]


|
}}
}}



Revision as of 14:57, 18 January 2021

Hover & click on the images for description

Description

Description:
Checks if one or more flags are set in the given flagset, represented with decimal or hexadecimal number
(Hexadecimal number representation is simply auto-converted into decimal by the engine)
To check which flags are present in given flagset use BIS_fnc_bitflagsToArray

Limitations:
Due to various limitations of the Real Virtuality engine this function is intended to work with unsigned 24 bit integers only. This means that the supported range is 2^0...2^24 (1...16777216)
Execution:
call
Groups:
Bitwise

Syntax

Syntax:
[flagset, flag] call BIS_fnc_bitflagsCheck
Parameters:
flagset: Number - flagset
flag: Number - one or more flags to check
Return Value:
Boolean
  • true: one or more flags are set in given flagset
  • false: no given flag or flags are set in the given flagset

Examples

Example 1:
[2 + 4 + 8, 8] call BIS_fnc_bitflagsCheck; // true [2 + 4 + 8, 2 + 32] call BIS_fnc_bitflagsCheck; // true [2 + 4 + 8, 1] call BIS_fnc_bitflagsCheck; // false [2 + 4 + 8, 1 + 32] call BIS_fnc_bitflagsCheck; // false

Additional Information

See also:
BIS fnc bitflagsFlipBIS fnc bitflagsSetBIS fnc bitflagsToArrayBIS fnc bitflagsUnset

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Bottom Section