onTeamSwitch: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...) |
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| [[Team Switch]], [[enableTeamSwitch]], [[onBriefingTeamSwitch]], [[teamSwitch]], [[teamSwitchEnabled]] | | [[Team Switch]], [[enableTeamSwitch]], [[onBriefingTeamSwitch]], [[teamSwitch]], [[teamSwitchEnabled]] | ||
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Revision as of 15:44, 18 January 2021
Description
- Description:
- Defines an action performed when the team switch is finished.
Commandset receives the following special variables: _from object previous unit, _to object current unit.
Consecutive use of onTeamSwitch command will overwrite previously set commandset.
- Groups:
- Team SwitchEvent Handlers
Syntax
- Syntax:
- onTeamSwitch commandset
- Parameters:
- commandset: String or Code
- Return Value:
- Nothing
Examples
- Example 1:
onTeamSwitch { [_from, _to] execVM "myTeamSwitchScript.sqf"; };
Additional Information
Notes
-
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