ctrlClassName: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "(\| * )+\}\}" to "}}") |
Lou Montana (talk | contribs) m (Text replacement - " {3,}\|" to " |") |
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| [[String]] - class name | | [[String]] - class name | ||
|x1= List class names of all controls present on display 46:<code>_return = [] ; | |x1= List class names of all controls present on display 46:<code>_return = [] ; |
Revision as of 17:02, 18 January 2021
Description
- Description:
- Returns the class name of a Control as it is defined in config. If you need config class of a game created Display, it is stored on display itself:
_className = findDisplay 12 getVariable ["BIS_fnc_initDisplay_configClass", ""]; // "RscDiary"
- Groups:
- GUI Control
Syntax
Examples
- Example 1:
- List class names of all controls present on display 46:
_return = [] ; { _return pushBack format ["IDC: %1, className: %2", ctrlIDC _x, ctrlClassName _x]; } forEach (allControls (findDisplay 46)); copyToClipboard (_return joinString endl);
Additional Information
- See also:
- ctrlIDCctrlIDDctrlTypectrlCreatectrlDeletectrlModelctrlSetModelctrlPositionctrlSetPositionctrlModelScalectrlSetModelScalectrlModelDirAndUpctrlSetModelDirAndUp
Notes
-
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