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* Works only on alive units - unlike [[Arma_3_Actions#Eject|action "Eject"]] (one after another) or [[moveOut]] (instantly) | * Works only on alive units - unlike [[Arma_3_Actions#Eject|action "Eject"]] (one after another) or [[moveOut]] (instantly) | ||
* Does not work on [[setUnconscious|unconscious]] - unless the AI is under player command. Unlike [[moveOut]] or [[Arma_3_Actions#Eject|action "Eject"]] (but one after another)) | * Does not work on [[setUnconscious|unconscious]] - unless the AI is under player command. Unlike [[moveOut]] or [[Arma_3_Actions#Eject|action "Eject"]] (but one after another)) | ||
| '''commandGetOut''' units(s) | | '''commandGetOut''' units(s) | ||
|p1= unitName: [[Object]] or [[Array]] of [[Object]]s | |p1= unitName: [[Object]] or [[Array]] of [[Object]]s | ||
| [[Nothing]] | | [[Nothing]] |
Revision as of 17:02, 18 January 2021
Description
- Description:
- Orders one or multiple units to get out from the vehicle (via the radio). Same as doGetOut with latter being silent.
Notes:- Works for both AI and player entities
- AI unit gets back in - unless is under player command or combined with other sqf commands (orderGetIn false, allowGetIn false or leaveVehicle)
- Ignores vehicle's lock state - unlike action "Eject" and moveOut
- AI waits for execution until vehicle has stopped/is no longer flying (unclear if any timeout exists for order to be discarded) - unlike action "Eject" and moveOut
- Plays the vehicle's position's get out animation (same as action "Eject") - unlike moveOut
- When execute for multiple units, it waits till the action is completed, before the next to take his turn (same as action "Eject") - unlike moveOut
- AI gets back into formation afterwards
- Works only on alive units - unlike action "Eject" (one after another) or moveOut (instantly)
- Does not work on unconscious - unless the AI is under player command. Unlike moveOut or action "Eject" (but one after another))
- Multiplayer:
- This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not leave the vehicle.
- Groups:
- Unit Control
Syntax
Examples
- Example 1:
commandGetOut _unitOne
- Example 2:
commandGetOut [_unitOne,_unitTwo]
Additional Information
- See also:
- doGetOutmoveOutleaveVehicle
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Command Group: Unit Control
- Scripting Commands: Global Effect
- Operation Flashpoint: Elite: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands