allUnits: Difference between revisions
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| [[Array]] | | [[Array]] | ||
|x1= <code>{_x [[setDamage]] 0.5; _x [[groupChat]] "Braaains"} [[forEach]] [[allUnits]];</code> | |x1= <code>{_x [[setDamage]] 0.5; _x [[groupChat]] "Braaains"} [[forEach]] [[allUnits]];</code> | ||
| [[allPlayers]], [[allGroups]], [[allDead]], [[playableUnits]], [[switchableUnits]], [[units]], [[vehicles]], [[allUnitsUAV]], [[allCurators]], [[playersNumber]] | | [[allPlayers]], [[allGroups]], [[allDead]], [[playableUnits]], [[switchableUnits]], [[units]], [[vehicles]], [[allUnitsUAV]], [[allCurators]], [[playersNumber]] |
Revision as of 17:05, 18 January 2021
Description
- Description:
- Return a list of all units (all persons except agents) outside and inside vehicles, created on the following sides east, west, resistance/independent and civilian only. Does not contain units of sideLogic. Dead units and units awaiting for respawn are also excluded.
- Groups:
- Object Detection
Syntax
- Syntax:
- allUnits
- Return Value:
- Array
Examples
Additional Information
- See also:
- allPlayersallGroupsallDeadplayableUnitsswitchableUnitsunitsvehiclesallUnitsUAVallCuratorsplayersNumber
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on September 6, 2018
- Pierre MGI
- It returns also BIS_SUPP_HQ created by support modules and headquarters Entity from HQ modules.