enableFatigue: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "</dl> <!-- DISCONTINUE Notes --> <!-- CONTINUE Notes --> <dl class="command_description">" to "") |
Lou Montana (talk | contribs) m (Text replacement - " {3,}\|" to " |") |
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| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>[[player]] [[enableFatigue]] [[false]];</code> | |x1= <code>[[player]] [[enableFatigue]] [[false]];</code> | ||
|x2= <code>{ _x [[enableFatigue]] [[false]]; } [[forEach]] ([[units]] [[group]] [[player]]);</code> | |x2= <code>{ _x [[enableFatigue]] [[false]]; } [[forEach]] ([[units]] [[group]] [[player]]);</code> | ||
| [[getFatigue]], [[setFatigue]] | | [[getFatigue]], [[setFatigue]] |
Revision as of 17:23, 18 January 2021
Description
- Description:
- Enables/Disables the person's fatigue.
- Groups:
- Stamina System
Syntax
Examples
- Example 1:
player enableFatigue false;
- Example 2:
{ _x enableFatigue false; } forEach (units group player);
Additional Information
- See also:
- getFatiguesetFatigue
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on March 24, 2015 - 16:30 (UTC)
- Harmdhast
- When the player dies enableFatigue is set to true after the respawn
- Posted on January 27, 2016 - 19:17 (UTC)
- Pierre MGI
- To precise the note of Harmdhast, this command is not persistent (after respawn). So, in MP, you'll have to enableFatigue false, also in onPlayerRespawn.sqf or through the MP eventHandler MPRespawn.