enableFatigue: Difference between revisions

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m (Text replacement - "</dl> <!-- DISCONTINUE Notes --> <!-- CONTINUE Notes --> <dl class="command_description">" to "")
m (Text replacement - " {3,}\|" to " |")
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| [[Nothing]]
| [[Nothing]]


|x1= <code>[[player]] [[enableFatigue]] [[false]];</code>
|x1= <code>[[player]] [[enableFatigue]] [[false]];</code>
|x2= <code>{ _x [[enableFatigue]] [[false]]; } [[forEach]] ([[units]] [[group]] [[player]]);</code>
|x2= <code>{ _x [[enableFatigue]] [[false]]; } [[forEach]] ([[units]] [[group]] [[player]]);</code>


| [[getFatigue]], [[setFatigue]]
| [[getFatigue]], [[setFatigue]]

Revision as of 17:23, 18 January 2021

Hover & click on the images for description

Description

Description:
Enables/Disables the person's fatigue.
Groups:
Stamina System

Syntax

Syntax:
unit enableFatigue enable
Parameters:
unit: Object
enable: Boolean
Return Value:
Nothing

Examples

Example 1:
player enableFatigue false;
Example 2:
{ _x enableFatigue false; } forEach (units group player);

Additional Information

See also:
getFatiguesetFatigue

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on March 24, 2015 - 16:30 (UTC)
Harmdhast
When the player dies enableFatigue is set to true after the respawn
Posted on January 27, 2016 - 19:17 (UTC)
Pierre MGI
To precise the note of Harmdhast, this command is not persistent (after respawn). So, in MP, you'll have to enableFatigue false, also in onPlayerRespawn.sqf or through the MP eventHandler MPRespawn.