humidity: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "(\| * )+\}\}" to "}}") |
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| [[Number]] | | [[Number]] | ||
|x1= <code>currentHumidity = [[humidity]]; | |x1= <code>currentHumidity = [[humidity]]; | ||
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}; | }; | ||
</code> | </code> | ||
| [[simulSetHumidity]], [[setOvercast]], [[setRain]], [[rain]], [[overcast]], [[fog]], [[wind]], [[waves]] | | [[simulSetHumidity]], [[setOvercast]], [[setRain]], [[rain]], [[overcast]], [[fog]], [[wind]], [[waves]] |
Revision as of 17:38, 18 January 2021
Description
- Description:
- Returns the current humidity value. 0 is no humidity and 1 is 100% humidity. Humidity value quickly changes from 0 to 1 when rain starts, then slowly changes from 1 to 0 when rain stops.
- Groups:
- Environment
Syntax
- Syntax:
- humidity
- Return Value:
- Number
Examples
- Example 1:
currentHumidity = humidity;
- Example 2:
skipTime -24; 86400 setOvercast 1; skipTime 24; [] spawn { 10 setRain 1; sleep 10; 10 setRain 0; }; onEachFrame { hintSilent str [round (rain * 10) / 10, round (humidity * 10) / 10]; };
Additional Information
Notes
-
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