sideUnknown: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...)
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| [[Side]]
| [[Side]]


|x1= <code>//soldier1 and soldier2 of different sides and out of sight
|x1= <code>//soldier1 and soldier2 of different sides and out of sight
Line 28: Line 27:
//returns: [[[1556.52,5050.08,1.32402],"SoldierWB",WEST,0.0211193,soldier2,5]]
//returns: [[[1556.52,5050.08,1.32402],"SoldierWB",WEST,0.0211193,soldier2,5]]
</code>
</code>


| [[nearTargets]], [[reveal]], [[Side]], [[side]], [[west]], [[east]], [[resistance]], [[civilian]], [[sideLogic]], [[sideFriendly]], [[sideEnemy]], [[playerSide]], [[sideEmpty]], [[sideAmbientLife]], [[Side relations]]
| [[nearTargets]], [[reveal]], [[Side]], [[side]], [[west]], [[east]], [[resistance]], [[civilian]], [[sideLogic]], [[sideFriendly]], [[sideEnemy]], [[playerSide]], [[sideEmpty]], [[sideAmbientLife]], [[Side relations]]

Revision as of 18:10, 18 January 2021

Hover & click on the images for description

Description

Description:
The unknown side.
Used when the side of a unit is unknown, e.g. for spotted targets with insufficient information.
Groups:
Sides

Syntax

Syntax:
sideUnknown
Return Value:
Side

Examples

Example 1:
//soldier1 and soldier2 of different sides and out of sight soldier1 reveal soldier2; hint str (soldier1 nearTargets 1000); //returns: [[[1557.96,5047.4,1.32402],"SoldierWB",UNKNOWN,0.0155183,soldier2,5]] soldier1 reveal [soldier2,1.5]; //returns: [[[1556.52,5050.08,1.32402],"SoldierWB",WEST,0.0211193,soldier2,5]]

Additional Information

See also:
nearTargetsrevealSidesidewesteastresistanceciviliansideLogicsideFriendlysideEnemyplayerSidesideEmptysideAmbientLifeSide relations

Notes

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