setVelocityModelSpace: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...) |
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|x1= <code>car [[setVelocityModelSpace]] [0, 10, 0]; //pushes car forward</code> | |x1= <code>car [[setVelocityModelSpace]] [0, 10, 0]; //pushes car forward</code> | ||
| [[velocityModelSpace]], [[velocity]], [[setVelocity]], [[setVelocityTransformation]], [[speed]] | | [[velocityModelSpace]], [[velocity]], [[setVelocity]], [[setVelocityTransformation]], [[speed]] |
Revision as of 18:17, 18 January 2021
Description
- Description:
- Sets the velocity (speed vector) of the given vehicle relative to its model.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicle setVelocityModelSpace [x, y, z]
- Parameters:
- vehicle: Object
- [x, y, z]: Array - relative direction vector
- Return Value:
- Nothing
Examples
- Example 1:
car setVelocityModelSpace [0, 10, 0]; //pushes car forward
Additional Information
Notes
-
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