BIS fnc setVehicleMass: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{ *codecomment *\| *\/\/ *([^ ]+) *\}\} " to "{{cc|$1}}") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *(Effects?|Arguments?) *=" to "") |
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|gr1 = Object Manipulation | |gr1 = Object Manipulation | ||
|arg= local | |arg= local | ||
|eff= global | |eff= global | ||
| Set mass relative to the default vehicle mass (default mass being vehicle mass on first execution of this function). | | Set mass relative to the default vehicle mass (default mass being vehicle mass on first execution of this function). |
Revision as of 16:59, 29 January 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- vehicle: Object
- animationInformation: Boolean or Array - (Optional, default
[]
) - massDifference: Number - (Optional, default 0) value to add to the mass (can be negative)
- Return Value:
- Return value needed
Examples
- Example 1:
// default behaviour, change the mass according to the current phase of the animation sourcesresult = [this] call BIS__fnc_setVehicleMass; result = [this, [], 0] call BIS_fnc_setVehicleMass;
- Example 2:
// doesn't care about the current phase of animations, it will change the mass for the given sourcesresult = [this, ["source1", 1, "source2", 0]] call BIS_fnc_initVehicle;
- Example 3:
// will do the same as the first example, then subtract 150 to the massresult = [this, [], -150] call BIS_fnc_initVehicle;
Additional Information
- See also:
- See also needed
Notes
-
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