lock: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "{{Command " to "{{RV|type=command ") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *PARAMETER[0-9]{1,3} *= * " to " ") |
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Line 25: | Line 25: | ||
|s2= vehicleName [[lock]] lockstate {{Since|arma3|0.50|y}} | |s2= vehicleName [[lock]] lockstate {{Since|arma3|0.50|y}} | ||
|p21= vehicleName: [[Object]] | |p21= vehicleName: [[Object]] | ||
|p22= lockstate: [[Number]] - Can be one of the following:<br> | |p22= lockstate: [[Number]] - Can be one of the following:<br> | ||
Line 31: | Line 31: | ||
1 - Default (player subordinate cannot enter until his leader says so)<br> | 1 - Default (player subordinate cannot enter until his leader says so)<br> | ||
2 - Locked<br> | 2 - Locked<br> | ||
3 - Locked for player | 3 - Locked for player | ||
|r2= [[Nothing]] | |r2= [[Nothing]] |
Revision as of 18:12, 29 January 2021
Description
- Description:
- Description needed
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- vehicleName: Object
- locked: Boolean - true to lock, false to unlock
- Return Value:
- Return value needed
Alternative Syntax
- Syntax:
- vehicleName lock lockstate Template:Since
- Parameters:
- vehicleName: Object
- lockstate: Number - Can be one of the following:
0 - Unlocked
1 - Default (player subordinate cannot enter until his leader says so)
2 - Locked
3 - Locked for player - Return Value:
- Nothing
Examples
- Example 1:
_jeepOne lock true;
- Example 2:
heli lock true; locked heli; // 2 heli lock false; locked heli; // 0 heli lock 1; locked heli; // 1
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on January 9, 2010 - 22:50
- Tankbuster
- Lock prevents AI persons mounting or dismounting vehicles when ordered to do so and players are prevented from doing both too, but AI will still dismount when a vehicle is damaged.
- Posted on September 22, 2010
- Grimm
- If an AI group (e.g Mechanized Infantry) has its vehicle locked with its crew in it, it will mount or dismount it anyway. But a player in this group won't be able to enter the vehicle.
Categories:
- Stubs
- Scripting Commands
- Command Group: Object Manipulation
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands