camSetTarget: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "{{Command " to "{{RV|type=command ") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *PARAMETER[0-9]{1,3} *= * " to " ") |
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|s2= camera [[camSetTarget]] position | |s2= camera [[camSetTarget]] position | ||
|p21= camera: [[Object]] - object of type "camera" | |p21= camera: [[Object]] - object of type "camera" | ||
|p22= position: [[Array]] - target location - [[Position]] | |p22= position: [[Array]] - target location - [[Position]] | ||
|r2= [[Nothing]] | |r2= [[Nothing]] |
Revision as of 18:16, 29 January 2021
Description
- Description:
- Description needed
- Groups:
- Camera Control
Syntax
- Syntax:
- Syntax needed
- Parameters:
- camera: Object - object of type "camera"
- target: Object - target location
- Return Value:
- Return value needed
Alternative Syntax
- Syntax:
- camera camSetTarget position
- Parameters:
- camera: Object - object of type "camera"
- position: Array - target location - Position
- Return Value:
- Nothing
Examples
- Example 1:
_camera camSetTarget player;
- Example 2:
_camera camSetTarget [2540,1503,26];
- Example 3:
_cam = "camera" camCreate (player modelToWorld [0, 100, 10]); _cam camSetTarget player; _cam camSetRelPos [0, 0.5, 1.5]; _cam cameraEffect ["internal", "back"]; _cam camCommit 1; player setRandomLip true;
Additional Information
- See also:
- See also needed
Notes
-
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