commandWatch: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *PARAMETER[0-9]{1,3} *= * " to " ") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *Multiplayer *= * " to " ") |
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|x2= <code>[s1, s2] [[commandWatch]] [[player]];</code> | |x2= <code>[s1, s2] [[commandWatch]] [[player]];</code> | ||
|mp= This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not watch the target object/position. | |mp= This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not watch the target object/position. | ||
| [[doWatch]], [[lookAt]], [[glanceAt]] | | [[doWatch]], [[lookAt]], [[glanceAt]] |
Revision as of 18:56, 29 January 2021
Description
- Description:
- Description needed
- Multiplayer:
- This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not watch the target object/position.
- Groups:
- Unit Control
Syntax
- Syntax:
- Syntax needed
- Parameters:
- units: Object or Array
- position: Array - format Position
- Return Value:
- Return value needed
Alternative Syntax
- Syntax:
- units commandWatch target
- Parameters:
- units: Object or Array
- target: Object
- Return Value:
- Nothing
Examples
- Example 1:
_soldierOne commandWatch markerPos "MarkerMoveOne";
- Example 2:
[s1, s2] commandWatch player;
Additional Information
- See also:
- See also needed
Notes
-
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