BIS fnc effectFiredRifle: Difference between revisions
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|seealso= [[addEventHandler]] [[Arma_3:_Event_Handlers#Fired | Fired Event Handler]] | |seealso= [[addEventHandler]] [[Arma_3:_Event_Handlers#Fired | Fired Event Handler]] | ||
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[[Category:Functions|{{uc:effectFiredRifle}}]] | [[Category:Functions|{{uc:effectFiredRifle}}]] | ||
[[Category:{{Name|arma3}}: Functions|{{uc:effectFiredRifle}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:effectFiredRifle}}]] |
Revision as of 22:35, 31 January 2021
Description
- Description:
- Used to add an effect to fired bullets. Should be executed from Fired Event Handler.
- Execution:
- call
- Groups:
- Effects
Syntax
- Syntax:
- [unit, nil, nil, nil, ammoType] call BIS_fnc_effectFiredRifle
- Parameters:
- unit: Object - The unit, the effect should be added to
- nil: Nothing
- nil: Nothing
- nil: Nothing
- ammoType: String - The type of ammo the effect should be triggered for
- Return Value:
- Nothing
Examples
- Example 1:
unit addEventHandler ["Fired", { _this call BIS_fnc_effectFiredRifle; }];
Additional Information
- See also:
- addEventHandler Fired Event Handler
Notes
-
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